Part 4 Guessing game (random and absolute) Write a program that does this: You (as programmer) are the dealer. Pick a random number for yourself (between 0 and 100). Ask the user to input a random number (between 0 and 100). Whoever is closer to 21 wins the game. If the dealer wins, say "Dealer wins." If the user wins, say "Player wins". Example output: Player please pick a number 45 Dealer has 25 Dealer wins. Part 5 Guessing game loop (keeping a counter) Write the same program as in part 4, but keep it going so that it keeps playing (dealing hands and saying who wins) until the User enters the number 21 at which point you print out some stats and say goodbye, for example, your goodbye might look like this: Number of hands played: 5 Dealer won: 3 Player won: 2 You're 2 for 5 Come back to the

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Part 4 Guessing game (random and absolute)
Write a program that does this: You (as programmer) are the
dealer. Pick a random number for yourself (between 0 and 100). Ask
the user to input a random number (between 0 and 100). Whoever is
closer to 21 wins the game. If the dealer wins, say "Dealer wins."
If the user wins, say “Player wins”.
Example
output:
Player please pick a number.
45
Dealer has 25 Dealer wins.
Part 5 Guessing game loop (keeping a counter)
Write the same program as in part 4, but keep it going so that it
keeps playing (dealing hands and saying who wins) until the User
enters the number 21 at which point you print out some stats and say
goodbye, for example, your goodbye might look like this:
Number of hands played: 5
Dealer won: 3 Player won: 2
You're 2 for 5 Come back to the
Transcribed Image Text:Part 4 Guessing game (random and absolute) Write a program that does this: You (as programmer) are the dealer. Pick a random number for yourself (between 0 and 100). Ask the user to input a random number (between 0 and 100). Whoever is closer to 21 wins the game. If the dealer wins, say "Dealer wins." If the user wins, say “Player wins”. Example output: Player please pick a number. 45 Dealer has 25 Dealer wins. Part 5 Guessing game loop (keeping a counter) Write the same program as in part 4, but keep it going so that it keeps playing (dealing hands and saying who wins) until the User enters the number 21 at which point you print out some stats and say goodbye, for example, your goodbye might look like this: Number of hands played: 5 Dealer won: 3 Player won: 2 You're 2 for 5 Come back to the
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