Objective: At the end of the exercise, the students should be able to • Create a simple game that exhibits file input and Softwaro Roguiromonts:
Objective: At the end of the exercise, the students should be able to • Create a simple game that exhibits file input and Softwaro Roguiromonts:
Programming Logic & Design Comprehensive
9th Edition
ISBN:9781337669405
Author:FARRELL
Publisher:FARRELL
Chapter7: File Handling And Applications
Section: Chapter Questions
Problem 6PE
Related questions
Question
Java
![Objective:
At the end of the exercise, the students should be able to:
• Create a simple game that exhibits file input and output.
Software Requirements:
• Latest version of NetBeans IDE
Java Development Kit (JDK) 8
Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer6A. Set the project location to your own folder.
3. Create a simple guessing game (similar to Hangman or Hangaroo). In this game, the user guesses
a letter and then attempts to guess the word.
4. Create a Notepad file named words.txt which will store any number of words each written per line.
5. The Java program shall:
• randomly select a word from the list saved in words.txt;
display a letter in which some of the letters are replaced by ?; for example, ED??A??ON
(for EDUCATION);
place the letter in the correct spot (or spots) in the word each time the user guesses a letter
correctly;
inform the user if the guessed letter is not in the word; and
display a congratulatory message when the entire correct word has been deduced.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fc77f247d-3c52-476b-ab9c-45c75f0fa513%2F341489e7-3258-4007-93e4-7832702abed2%2Fdy9t9un_processed.png&w=3840&q=75)
Transcribed Image Text:Objective:
At the end of the exercise, the students should be able to:
• Create a simple game that exhibits file input and output.
Software Requirements:
• Latest version of NetBeans IDE
Java Development Kit (JDK) 8
Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer6A. Set the project location to your own folder.
3. Create a simple guessing game (similar to Hangman or Hangaroo). In this game, the user guesses
a letter and then attempts to guess the word.
4. Create a Notepad file named words.txt which will store any number of words each written per line.
5. The Java program shall:
• randomly select a word from the list saved in words.txt;
display a letter in which some of the letters are replaced by ?; for example, ED??A??ON
(for EDUCATION);
place the letter in the correct spot (or spots) in the word each time the user guesses a letter
correctly;
inform the user if the guessed letter is not in the word; and
display a congratulatory message when the entire correct word has been deduced.
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