3. The program shall: generate a random number from 1 to 50 for a player to guess; display a message that indicates whether the player's guess is correct, too low, or too high; and prompt the user to keep on guessing until the correct value is entered 4. Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following: a number that is out of range (1 – 50) a letter or any non-numeric character 5. Prompt the user so that he can guess again if an exception is thrown. 6. Display the number of total guesses. Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt.
3. The program shall: generate a random number from 1 to 50 for a player to guess; display a message that indicates whether the player's guess is correct, too low, or too high; and prompt the user to keep on guessing until the correct value is entered 4. Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following: a number that is out of range (1 – 50) a letter or any non-numeric character 5. Prompt the user so that he can guess again if an exception is thrown. 6. Display the number of total guesses. Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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