nte a script testJackpot_ (e.g., testJackpot_92) that asks ) The script calls a function jackpot_ which takes as input th a Boolean value win that can be true or false. tion jackpot_ generates 3 integer random integers between he screen in a row, like a slot machine, e.g., 357 re equal, the function returns the variable win with value true; al, then random numbers is greater that the number x, the player wins, and the fu

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Problem 2: You wish to simulate a jackpot game.
Step 1t. 1,fpints) Write a script testJackpot_<your_initials> (e.g., testJackpot_gz) that asks the user for an
integer r.Gilber x. Make sure that the user types an integer number-no letters, symbols, or real numbers are
allowed.
Step 2eup voints) The script calls a function jackpot_<your_initials> which takes as input the integer x and
returns as output a Boolean value win that can be true or false.
Internally the function jackpot_<your_initials> generates 3 integer random integers between 0 and 5 and
displays them on the screen in a row, like a slot machine, e.g., 3<space>5<space>7
If the 3 numbers are equal, the function returns the variable win with value true;
If they are not equal, then
if the sum of the 3 random numbers is greater that the number x, the player wins, and the function returns the
variable win with value true; in all other case the player loses, and the function returns the variable win with
value false.
At the end of the function call, the script testJackpot_<your_initials> displays one of two possible messages
according to the value of the variable win returned by the function.
"JACKPOT!"
OR
"Sorry, try again."
Transcribed Image Text:Problem 2: You wish to simulate a jackpot game. Step 1t. 1,fpints) Write a script testJackpot_<your_initials> (e.g., testJackpot_gz) that asks the user for an integer r.Gilber x. Make sure that the user types an integer number-no letters, symbols, or real numbers are allowed. Step 2eup voints) The script calls a function jackpot_<your_initials> which takes as input the integer x and returns as output a Boolean value win that can be true or false. Internally the function jackpot_<your_initials> generates 3 integer random integers between 0 and 5 and displays them on the screen in a row, like a slot machine, e.g., 3<space>5<space>7 If the 3 numbers are equal, the function returns the variable win with value true; If they are not equal, then if the sum of the 3 random numbers is greater that the number x, the player wins, and the function returns the variable win with value true; in all other case the player loses, and the function returns the variable win with value false. At the end of the function call, the script testJackpot_<your_initials> displays one of two possible messages according to the value of the variable win returned by the function. "JACKPOT!" OR "Sorry, try again."
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