Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans.

Computer Networking: A Top-Down Approach (7th Edition)
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Author:James Kurose, Keith Ross
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Please help me with this using java. Please do not make the code complex as I am a beginner
Freedom
X
ICS4UO
Many Ghosts and Pacmans
12:01 PM
Computer Studies
Many Ghosts and Some PacMans
(1) Code a method that can make a ghost, and another to make a pacman on the screen.
(2) Once that code is finished and tested, copy the methods into the code below. The loop will
fill the screen with mostly ghosts and a few pacmans.
Bnnn
In
10 20 30 40 50 60
O O
import java.awt.";
import javax.swing.*;
public class manyPacMans extends JFrame
{
public void paint (Graphics g)
{
for (int x = 0; x< 1000 ; x += 100)
{
for (int y = 0; y<800; y += 100)
(
if (random == 0)
pacman (x, y);
else
ghost (x, y);
}
}}//add methods here
}
0 10 20 30 40 50 60 7
50
60
70
39%
Heart Lake Secondary School
int random = (int) (Math.random()* 10);
//change the method names to match your own.
000
Transcribed Image Text:Freedom X ICS4UO Many Ghosts and Pacmans 12:01 PM Computer Studies Many Ghosts and Some PacMans (1) Code a method that can make a ghost, and another to make a pacman on the screen. (2) Once that code is finished and tested, copy the methods into the code below. The loop will fill the screen with mostly ghosts and a few pacmans. Bnnn In 10 20 30 40 50 60 O O import java.awt."; import javax.swing.*; public class manyPacMans extends JFrame { public void paint (Graphics g) { for (int x = 0; x< 1000 ; x += 100) { for (int y = 0; y<800; y += 100) ( if (random == 0) pacman (x, y); else ghost (x, y); } }}//add methods here } 0 10 20 30 40 50 60 7 50 60 70 39% Heart Lake Secondary School int random = (int) (Math.random()* 10); //change the method names to match your own. 000
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