make this code an object-oriented programming: from tkinter import * def callback(r,c): global player if player == 'X' and states[r][c] == 0 and stop_game==False: b[r][c].configure(text='X', fg='blue', bg='white') states[r][c] = 'X' player = 'O' if player == 'O' and states[r][c] == 0 and stop_game==False: b[r][c].configure(text='O', fg='orange', bg='black') states[r][c] = 'O' player = 'X' check_for_winner() def check_for_winner(): global stop_game for i in range(3): if states[i][0]==states[i][1]==states[i][2]!=0: b[i][0].configure(bg='grey') b[i][1].configure(bg='grey') b[i][2].configure(bg='grey') stop_game = True for i in range(3): if states[0][i]==states[1][i]==states[2][i]!=0: b[0][i].configure(bg='grey') b[1][i].configure(bg='grey') b[2][i].configure(bg='grey') stop_game = True if states[0][0]==states[1][1]==states[2][2]!=0: b[0][0].configure(bg='grey') b[1][1].configure(bg='grey') b[2][2].configure(bg='grey') stop_game = True if states[2][0]==states[1][1]==states[0][2]!=0: b[2][0].configure(bg='grey') b[1][1].configure(bg='grey') b[0][2].configure(bg='grey') stop_game = True root = Tk() b = [[0,0,0], [0,0,0], [0,0,0]] states = [[0,0,0], [0,0,0], [0,0,0]] for i in range(3): for j in range(3): b[i][j] = Button(font=('Verdana', 56), width=3, bg='yellow', command = lambda r=i,c=j: callback(r,c)) b[i][j].grid(row = i, column = j) player = 'X' stop_game = False mainloop()

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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make this code an object-oriented programming:

from tkinter import *
def callback(r,c):
global player
if player == 'X' and states[r][c] == 0 and stop_game==False:
b[r][c].configure(text='X', fg='blue', bg='white')
states[r][c] = 'X'
player = 'O'
if player == 'O' and states[r][c] == 0 and stop_game==False:
b[r][c].configure(text='O', fg='orange', bg='black')
states[r][c] = 'O'
player = 'X'
check_for_winner()

def check_for_winner():
global stop_game

for i in range(3):
if states[i][0]==states[i][1]==states[i][2]!=0:
b[i][0].configure(bg='grey')
b[i][1].configure(bg='grey')
b[i][2].configure(bg='grey')
stop_game = True

for i in range(3):
if states[0][i]==states[1][i]==states[2][i]!=0:
b[0][i].configure(bg='grey')
b[1][i].configure(bg='grey')
b[2][i].configure(bg='grey')
stop_game = True

if states[0][0]==states[1][1]==states[2][2]!=0:
b[0][0].configure(bg='grey')
b[1][1].configure(bg='grey')
b[2][2].configure(bg='grey')
stop_game = True

if states[2][0]==states[1][1]==states[0][2]!=0:
b[2][0].configure(bg='grey')
b[1][1].configure(bg='grey')
b[0][2].configure(bg='grey')
stop_game = True

root = Tk()
b = [[0,0,0],
[0,0,0],
[0,0,0]]
states = [[0,0,0],
[0,0,0],
[0,0,0]]
for i in range(3):
for j in range(3):
b[i][j] = Button(font=('Verdana', 56), width=3, bg='yellow',
command = lambda r=i,c=j: callback(r,c))
b[i][j].grid(row = i, column = j)
player = 'X'
stop_game = False
mainloop()

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