Make a flowchart of a simple Java Checkers game where a player plays against a CPU.
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Make a flowchart of a simple Java Checkers game where a player plays against a CPU.
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- A Memory Matching Game in java code with a 4x4 grid of Squares that when you click on a square it shows a number. It would have to be 2 of each number 1-8 and if the two squares that are clicked match then the squares stay on the grid. If they do not match after picking 2 squares they flip back overWrite a FULL Java procedural program for one human player to play a “Higher or Lower” card game. In this game, each card has a value from 1..10 inclusive. There are 4 of each value in the deck, i.e., 40 cards in total. Cards are not replaced in the deck once drawn, i.e., no more than 4 of each value will be drawn. The program starts by asking the player for a target score. The game proceeds in a series of rounds with the program repeatedly drawing and showing a card from the deck to the player one at a time. Each time, it asks the player to enter "h" (higher) or "l" (lower) to guess whether the next card drawn will be higher or lower in value. The player gains a point if they guess correctly. The game continues until the player guesses incorrectly or the target score is reached. When the game ends, it prints either a "You win!" or a "Nice try, you scored …” message as illustrated below. The image provided shows two examples of the required program behaviour: (bold is keyboard input…Write a code in Java Programming Your task is to simulate a coffee shop using the observer pattern (do not use the deprecate one). The coffee shop serves two types of coffee: espresso and cappuccino. The shop has two baristas, EspressoBarista and CappuccinoBarista. EspressoBarista generates random espresso orders between 1 and 3 every 2 seconds, while CappuccinoBarista generates random cappuccino orders between 1 and 3 every 3 seconds. The UML design diagram is shown below. Property ChangeListenerfac Observablenerfacto Coffeeshop HashMap Sting, integer> ingredients ExpresssCartate The CoffeeShop class holds the current stock of ingredients and the CoffeeShop constructor initializes the count for each ingredient. The required ingredients for each type of coffee are as follows: • Espresso: 1 shot of espresso, 1 ounce of milk Cappuccino: 1 shot of espresso, 2 ounces of milk, 1 ounce of foam If an order cannot be fulfilled because there are not enough ingredients, a warning message…
- Write up Java source code for compiling and execution of program below. There is a very simple solution to keeping Tic-tac-toe fresh and interesting, though, and it has been thought up by a group of mathematicians. It’s being called Ultimate Tic-tac-toe and simply embeds a Tic-tac-toe board in each of the nine squares of the original game. Now instead of just winning the main board, you also need to win each of the smaller boards first until you have a line of three. New Rule: You can only place a mark on the board determined by the position of your opponent’s last placed mark. So, if they put an X or O in the top right corner of a square, your next move must occur in the top right board. By adding that rule the game is no longer about winning a single board, it’s about tactically managing up to 9 games at once and plotting ahead. You still win by marking three squares in a row, but that now involves winning three games. The effects of the New Rule: 1: Your opponent can force you to…Please help me solve this with java .... just the HangMan HangMan instruction class : • HangMan is a game in which a player tries to guess a word based on a given hint. For example, if the given hint is “movie”, then the player must guess a movie name. If the given hint is a “country”, then the player must guess a country name, and so on.• The game starts by showing a message on the screen that shows the hint and all letters in the word but obscured as dashes (-). Then, the game will allow the player to guess 5 letters. If the player gives a letter that actually exists in the word, then this letter will be revealed. Afterwards, the game will ask the player to give the answer. If the given answer is correct, then the game will show a message that the player has won 5 points. Otherwise, the game will show a message that the player has lost. Below is one possible game scenario, in which the word is “iron man”, and the hint is “movie”. Note that the text in green color is the…Computer programming. Java.
- Implementing the game of Chomp in Java where the computer wins if it makes the first move involves creating a program that allows the computer to play optimally to force the opponent (in this case, the human player) into a losing position. You can implement this using a recursive approach or dynamic programming to find the winning strategy.Using Java's card graphics, create a card game in which the dealer shuffles the deck and deals 13 cards to the player. The player sorts her hand and says whether it includes the King of Hearts. Repeat 4 times so all the cards are dealt eventually. Internally, the player should return true or false without writing to the console. In response, the dealer should write on the console, "You won!" or "You loose again."Write up Java source codes for compiling and execution of program below. Draw UML diagram for codes. There is a very simple solution to keeping Tic-tac-toe fresh and interesting, though, and it has been thought up by a group of mathematicians. It’s being called Ultimate Tic-tac-toe and simply embeds a Tic-tac-toe board in each of the nine squares of the original game. Now instead of just winning the main board, you also need to win each of the smaller boards first until you have a line of three. New Rule: You can only place a mark on the board determined by the position of your opponent’s last placed mark. So, if they put an X or O in the top right corner of a square, your next move must occur in the top right board. By adding that rule the game is no longer about winning a single board, it’s about tactically managing up to 9 games at once and plotting ahead. You still win by marking three squares in a row, but that now involves winning three games. The effects of the New Rule: 1:…
- In Java , Write a program on Rock, paper and scissors game.IN JAVA please not python In this game, one flyand three frogs are placed randomly on a board with the size 7x7.In each iteration, they move randomlywithin the board, and the simulation stops when one of the frogs eats the fly.Fly and frogs are essentially creatures that can move, make noise, and eat. Frogs can move up to 2squares in any direction, and flies can move up to 1. Frogs make the "Croak! Croak!" sound, and fliesmake "ZzzZZz!". Since frogs should not eat their kind, a function of "isEatable" should also beimplemented in decision making. A variable or function to check if the fly is alive is also required as aterminate condition for simulation.In each iteration, an 'f' character represents frogs' position on board, and an '*' character is used torepresent the position of fly. Java language pleaseWrite in Java and use JOptionPane.showInputDialog Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows. When the program begins, a random number is ranged of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper, If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.) The user enters his or her choice of “rock”, “paper”, or “scissors” at the key-board. (You can use a menu if you prefer.) The computer’s choice is displayed. A winner is selected according to the following rules: If one player chooses rock and the other player chooses scissors, then rock wins. (The rock smashes the scissors.) If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.) If one player chooses paper and the other player chooses rock, then paper wins.…
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