Learning Objectives Understand writing simple programs in the LC3 simulator Learn the interface of the LC3 simulator and editor Overview You will be implementing simple loops, if statements, and mathematical operations in assembly. The Programs You will be writing 4 separate programs in assembly for the LC3: 1. Write a program that calculates the result of z = x a. Store x and y in memory locations when writing your program (use .FILL) b. The output of your result, z, should be left in register R3 at the end of your program C. Assume (6 >= x >= 0) and (6 >= y >= 0) 2. Write a program that implements a for loop that adds 5 to R3 every iteration a. Increment a register by 1 in every cycle of the loop to keep track of the loop iterations b. Store the maximum amount of iterations that the loop can have in a memory location C. Your for loop should start at 0 iterations (i.e. i = 0) and stop looping once the maximum is reached 3. Write a program that implements a while loop a. Loop while(RO > -10) b. For every iteration of the loop subtract 2 from RO C. RO should start at 0 4. Implement an if-else statement a. An if-else statement will execute one out of two blocks of code b. C. Your if-else statement should check if RO = R1, then make R3 = 5, if RO R1, then make R3 = -5 You can manually modify RO, R1, and R3, in the simulator (before running your program only). You do not have to program values for these registers
Learning Objectives Understand writing simple programs in the LC3 simulator Learn the interface of the LC3 simulator and editor Overview You will be implementing simple loops, if statements, and mathematical operations in assembly. The Programs You will be writing 4 separate programs in assembly for the LC3: 1. Write a program that calculates the result of z = x a. Store x and y in memory locations when writing your program (use .FILL) b. The output of your result, z, should be left in register R3 at the end of your program C. Assume (6 >= x >= 0) and (6 >= y >= 0) 2. Write a program that implements a for loop that adds 5 to R3 every iteration a. Increment a register by 1 in every cycle of the loop to keep track of the loop iterations b. Store the maximum amount of iterations that the loop can have in a memory location C. Your for loop should start at 0 iterations (i.e. i = 0) and stop looping once the maximum is reached 3. Write a program that implements a while loop a. Loop while(RO > -10) b. For every iteration of the loop subtract 2 from RO C. RO should start at 0 4. Implement an if-else statement a. An if-else statement will execute one out of two blocks of code b. C. Your if-else statement should check if RO = R1, then make R3 = 5, if RO R1, then make R3 = -5 You can manually modify RO, R1, and R3, in the simulator (before running your program only). You do not have to program values for these registers
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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pls help! write a

Transcribed Image Text:Learning Objectives
Understand writing simple programs in the LC3 simulator
Learn the interface of the LC3 simulator and editor
Overview
You will be implementing simple loops, if statements, and mathematical operations in assembly.
The Programs
You will be writing 4 separate programs in assembly for the LC3:
1. Write a program that calculates the result of z = x
a.
Store x and y in memory locations when writing your program (use .FILL)
b. The output of your result, z, should be left in register R3 at the end of your program
Assume (6 >= x >= 0) and (6 >= y >= 0)
C.
2. Write a program that implements a for loop that adds 5 to R3 every iteration
a.
Increment a register by 1 in every cycle of the loop to keep track of the loop iterations
b. Store the maximum amount of iterations that the loop can have in a memory location
C. Your for loop should start at 0 iterations (i.e. i = 0) and stop looping once the maximum is reached
3. Write a program that implements a while loop
a. Loop while(RO > -10)
b.
For every iteration of the loop subtract 2 from RO
C.
RO should start at 0
4. Implement an if-else statement
a.
An if-else statement will execute one out of two blocks of code
b. Your if-else statement should check if R0 = R1, then make R3 = 5, if RO ‡ R1, then make R3 = -5
C. You can manually modify RO, R1, and R3, in the simulator (before running your program only). You do not
have to program values for these registers
Expert Solution

Step 1
Program in assembly
1.
.FILL x
.FILL y
z = x + y
.END
2.
.FILL i
.FILL max
for (i = 0; i < max; i++) {
R3 = R3 + 5
}
.END
3.
.FILL RO
while (RO > -10) {
RO = RO - 2
}
.END
4.
.FILL RO
.FILL R1
if (RO == R1) {
R3 = 5
} else {
R3 = -5
}
.END
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