Latest version of NetBeans IDE Java Development Kit (JDK) 8 Create a folder named Dahan_yoon in your local Create a new project named LabExer5A. Set the project location to your own The program shall: generate a random number from 1 to 50 for a player to guess; display a message that indicates whether the player’s guess is correct, too low, or too high; and prompt the user to keep on guessing until the correct value is entered Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following: a number that is out of range (1 – 50) a letter or any non-numeric character Prompt the user so that he can guess again if an exception is Display the number of total
Latest version of NetBeans IDE Java Development Kit (JDK) 8 Create a folder named Dahan_yoon in your local Create a new project named LabExer5A. Set the project location to your own The program shall: generate a random number from 1 to 50 for a player to guess; display a message that indicates whether the player’s guess is correct, too low, or too high; and prompt the user to keep on guessing until the correct value is entered Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following: a number that is out of range (1 – 50) a letter or any non-numeric character Prompt the user so that he can guess again if an exception is Display the number of total
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
- Latest version of NetBeans IDE
- Java Development Kit (JDK) 8
- Create a folder named Dahan_yoon in your local
- Create a new project named LabExer5A. Set the project location to your own
- The
program shall:- generate a random number from 1 to 50 for a player to guess;
- display a message that indicates whether the player’s guess is correct, too low, or too high; and
- prompt the user to keep on guessing until the correct value is entered
- Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following:
- a number that is out of range (1 – 50)
- a letter or any non-numeric character
- Prompt the user so that he can guess again if an exception is
- Display the number of total
Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt.

Transcribed Image Text:Guess a number from 1 to 50!
30
Too high. Try again.
15
Too high. Try again.
10
Too high. Try again.
5
Too low. Try again.
gwerty
Invalid input.
Guess a number from 1 to 50!
51
Out of range.
Guess a number from 1 to 50!
7
Too low. Try again.
8
Too low. Try again.
9
You got it in 7 attempt (s)!
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