Laboratory Exercises – Java Lesson 5: Creating Classes and Objects 3. a. Create a class named Circle with fields named radius, area and diameter. Include methods names setRadius(), getRadius(), computeDiameter() which computes a circles’s diameter and computeArea which computes a circle’s area. The diameter of a circle is twice its radius and the area is 3.14 multiplied by the square of the radius. b. Create a class named TestCircle whose main() declares three Circle objects. Using the setRadius() method, assign one circle a small radius value. Assign another circle a larger radius value and assign the third circle a radius of 1. Call computeDiameter() and computeArea() for each circle and display the results.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Laboratory Exercises – Java Lesson 5: Creating Classes and Objects
3. a. Create a class named Circle with fields named radius, area and diameter. Include methods names setRadius(), getRadius(), computeDiameter() which computes a circles’s diameter and computeArea which computes a circle’s area. The diameter of a circle is twice its radius and the area is 3.14 multiplied by the square of the radius.
b. Create a class named TestCircle whose main() declares three Circle objects. Using the setRadius() method, assign one circle a small radius value. Assign another circle a larger radius value and assign the third circle a radius of 1. Call computeDiameter() and computeArea() for each circle and display the results.
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