JAVA Write a program that takes in three integers as inputs and outputs the largest value. Use a try block to perform all the statements. Use a catch block to catch any NoSuchElementException caused by missing inputs. Then output the number of inputs read and the largest value, or output "No max" if no inputs are read. Note: Because inputs are pre-entered when running a program in the zyLabs environment, the system throws the NoSuchElementException when inputs are missing. Test the program by running the program in the Develop mode. Hint: Use a counter to keep track of the number of inputs read and compare the inputs accordingly in the catch block when an exception is caught. Ex: If the input is: 3 7 5 the output is: 7 Ex: If the input is: 3 the system throws the NoSuchElementException and outputs: 1 input(s) read: Max is 3 Ex: If no inputs are entered: the system throws the NoSuchElementException and outputs: 0 input(s) read: No max

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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JAVA

Write a program that takes in three integers as inputs and outputs the largest value. Use a try block to perform all the statements. Use a catch block to catch any NoSuchElementException caused by missing inputs. Then output the number of inputs read and the largest value, or output "No max" if no inputs are read.

Note: Because inputs are pre-entered when running a program in the zyLabs environment, the system throws the NoSuchElementException when inputs are missing. Test the program by running the program in the Develop mode.

Hint: Use a counter to keep track of the number of inputs read and compare the inputs accordingly in the catch block when an exception is caught.

Ex: If the input is:

3 7 5

the output is:

7

Ex: If the input is:

3

the system throws the NoSuchElementException and outputs:

1 input(s) read: Max is 3

Ex: If no inputs are entered:

the system throws the NoSuchElementException and outputs:

0 input(s) read: No max
 
 
```java
import java.util.Scanner;
import java.util.NoSuchElementException;

public class LabProgram {
    public static void main(String[] args) {
        Scanner scrn = new Scanner(System.in);

        int val1;
        int val2;
        int val3;
        int max;

        val1 = 0;
        val2 = 0;
        val3 = 0;

        /* Type your code here. */
    }
}
```

### Explanation:

This Java program begins by importing the `Scanner` class from `java.util`, which is used to obtain input from the user. It also imports `NoSuchElementException` for handling potential input errors.

- **Class Definition**: `public class LabProgram` is the class declaration. The class name is `LabProgram`.
- **Main Method**: `public static void main(String[] args)` is the main method, which is the entry point for any Java application.

#### Variables:
- Four integer variables are declared: `val1`, `val2`, `val3`, and `max`.
- `val1`, `val2`, and `val3` are initialized to 0.

#### Placeholder for Code:
- The comment `/* Type your code here. */` indicates where additional code should be added for further functionality in the program.

This basic structure is commonly used as a starting template for Java programs where user input and further processing are required.
Transcribed Image Text:```java import java.util.Scanner; import java.util.NoSuchElementException; public class LabProgram { public static void main(String[] args) { Scanner scrn = new Scanner(System.in); int val1; int val2; int val3; int max; val1 = 0; val2 = 0; val3 = 0; /* Type your code here. */ } } ``` ### Explanation: This Java program begins by importing the `Scanner` class from `java.util`, which is used to obtain input from the user. It also imports `NoSuchElementException` for handling potential input errors. - **Class Definition**: `public class LabProgram` is the class declaration. The class name is `LabProgram`. - **Main Method**: `public static void main(String[] args)` is the main method, which is the entry point for any Java application. #### Variables: - Four integer variables are declared: `val1`, `val2`, `val3`, and `max`. - `val1`, `val2`, and `val3` are initialized to 0. #### Placeholder for Code: - The comment `/* Type your code here. */` indicates where additional code should be added for further functionality in the program. This basic structure is commonly used as a starting template for Java programs where user input and further processing are required.
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