Java VENDING MACHINE Write a program that simulates a vending machine. The program should display a menu of items, along with the price and quantity of each item. The user can select an item and insert money to purchase the item. The program should display the item purchased, the cost of the item, and the amount of change returned to the user. REQUIREMENTS DECISION STRUCTURES Include at least (1) EACH of the following: ·If-Else-Else If Statements ·Switch Statement LOOPS Include at least (2) DIFFERENT TYPES of loops from the following: ·FOR loop ·WHILE loop ·DO-WHILE loop FILE MANAGEMENT Your project should perform at least (1) of the following tasks: ·READ FROM an input file ·WRITE TO an output file ·READ FROM and WRITE TO the same file METHODS Include at least (10) Methods throughout your Project. Include at least (1) Overloaded Programmer-Defined Method in your Project. JAVA CLASSES Include at least (3) Classes in your Project Include at least (1) Class that inherits from another class ARRAYS Include at least (2) Arrays or ArrayLists JAVA LIBRARIES Import at least (3) different Java Libraries throughout your project (e.g., java.util.Scanner) ERROR and/or EXCEPTION HANDLING Be warned: I AM TRYING TO CRASH YOUR PROGRAM! All errors and/or exceptions should be handled gracefully
Java VENDING MACHINE Write a program that simulates a vending machine. The program should display a menu of items, along with the price and quantity of each item. The user can select an item and insert money to purchase the item. The program should display the item purchased, the cost of the item, and the amount of change returned to the user. REQUIREMENTS DECISION STRUCTURES Include at least (1) EACH of the following: ·If-Else-Else If Statements ·Switch Statement LOOPS Include at least (2) DIFFERENT TYPES of loops from the following: ·FOR loop ·WHILE loop ·DO-WHILE loop FILE MANAGEMENT Your project should perform at least (1) of the following tasks: ·READ FROM an input file ·WRITE TO an output file ·READ FROM and WRITE TO the same file METHODS Include at least (10) Methods throughout your Project. Include at least (1) Overloaded Programmer-Defined Method in your Project. JAVA CLASSES Include at least (3) Classes in your Project Include at least (1) Class that inherits from another class ARRAYS Include at least (2) Arrays or ArrayLists JAVA LIBRARIES Import at least (3) different Java Libraries throughout your project (e.g., java.util.Scanner) ERROR and/or EXCEPTION HANDLING Be warned: I AM TRYING TO CRASH YOUR PROGRAM! All errors and/or exceptions should be handled gracefully
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Java
VENDING MACHINE Write a program that simulates a vending machine. The program should display a menu of items, along with the price and quantity of each item. The user can select an item and insert money to purchase the item. The program should display the item purchased, the cost of the item, and the amount of change returned to the user.
REQUIREMENTS
DECISION STRUCTURES
Include at least (1) EACH of the following:
·If-Else-Else If Statements
·Switch Statement
LOOPS
Include at least (2) DIFFERENT TYPES of loops from the following:
·FOR loop
·WHILE loop
·DO-WHILE loop
FILE MANAGEMENT
Your project should perform at least (1) of the following tasks:
·READ FROM an input file
·WRITE TO an output file
·READ FROM and WRITE TO the same file
METHODS
Include at least (10) Methods throughout your Project.
Include at least (1) Overloaded Programmer-Defined Method in your Project.
JAVA CLASSES
Include at least (3) Classes in your Project
Include at least (1) Class that inherits from another class
ARRAYS
Include at least (2) Arrays or ArrayLists
JAVA LIBRARIES
Import at least (3) different Java Libraries throughout your project (e.g., java.util.Scanner)
ERROR and/or EXCEPTION HANDLING
Be warned: I AM TRYING TO CRASH YOUR PROGRAM!
All errors and/or exceptions should be handled gracefully
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