JAVA PROGRAMMING**** PLEASE TYPE ONLY**** Task: 1. NBATeam class including the following components: a. instance field : i. teamName; ii. NumberofWin; iii. NumberofLoss; b. Instance methods: i. winAgame(): will increase the NumberofWin by 1 ii. lossAgame(): will increase the NumberofLoss by 1 2. NBA class with main method to: a. Create two teams: heat, laker b. Generate a random number and if the number is bigger than 0.5, then heat wins; otherwise lakers win c. above step 3 times and then print out the win/loss of each team 3. Add the following methods to the NBATeam class and modify the main method in NBA class to do the following: a. setWinNum(n): will set the team's NumberofWin to n b. getWinNum(): will return the team's NumberofWin c. toString() d. Create two teams: nets, warriors e. Set the Number ofWin of each team to a random number between 1 and 82 f. Print out the win/loss of each team using toString()
JAVA
PLEASE TYPE ONLY****
Task:
1. NBATeam class including the following components:
a. instance field :
i. teamName;
ii. NumberofWin;
iii. NumberofLoss;
b. Instance methods:
i. winAgame(): will increase the NumberofWin by 1
ii. lossAgame(): will increase the NumberofLoss by 1
2. NBA class with main method to:
a. Create two teams: heat, laker
b. Generate a random number and if the number is bigger than 0.5, then heat wins; otherwise lakers win
c. above step 3 times and then print out the win/loss of each team
3. Add the following methods to the NBATeam class and modify the main method in NBA class to do the following:
a. setWinNum(n): will set the team's NumberofWin to n
b. getWinNum(): will return the team's NumberofWin
c. toString()
d. Create two teams: nets, warriors
e. Set the Number ofWin of each team to a random number between 1 and 82
f. Print out the win/loss of each team using toString()
The "class" is a keyword that is used to create the user-defined data type. The class is an encapsulation of the data members and member functions. The data members are instances or static variables. The member functions are allowed to mutate the data members of the class. The instance of the class is called the object of the class. The methods of the class can be called by the dot(.) operator.
The definition of the class structure is as follows.
- class className
- {
- //data members
- //member functions
- }
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