int QUEUE_IS_EMPTY; int QUEUE_IS_FULL; void generator(){ Object thing = generate(); pthread_mutex_lock(&qlock); if (QUEUE_IS_FULL){ pthread_cond_wait(&queue_not_full); } enqueue(thing); pthread_cond_signal(&queue_not_full); pthread_mutex_unlock(&qlock); } void consumer(){ pthread_mutex_lock(&qlock); Object thing = dequeue(); consume(thing); while (QUEUE_IS_EMPTY){ pthread_cond_wait(&queue_not_empty); } pthread_cond_signal(&queue_not_full); pthread_mutex_unlock(&qlock); } This code generates objects in generator(), and consumes them in consumer(). Objects are placed into a queue to be consumed, and this queue has a limited size. enqueue() adds an item to the queue, and dequeue() removes one. An item may not be enqueued if the queue is full, or dequeued if the queue is empty. You may assume that QUEUE_IS_EMPTY and QUEUE_IS_FULL always correctly indicate whether the queue is empty, full, or neither, even if they are not updated in these methods. There are three multithreading related errors in this code that could result in deadlocking or other undesirable behavior. What are they?
int QUEUE_IS_EMPTY; int QUEUE_IS_FULL; void generator(){ Object thing = generate(); pthread_mutex_lock(&qlock); if (QUEUE_IS_FULL){ pthread_cond_wait(&queue_not_full); } enqueue(thing); pthread_cond_signal(&queue_not_full); pthread_mutex_unlock(&qlock); } void consumer(){ pthread_mutex_lock(&qlock); Object thing = dequeue(); consume(thing); while (QUEUE_IS_EMPTY){ pthread_cond_wait(&queue_not_empty); } pthread_cond_signal(&queue_not_full); pthread_mutex_unlock(&qlock); } This code generates objects in generator(), and consumes them in consumer(). Objects are placed into a queue to be consumed, and this queue has a limited size. enqueue() adds an item to the queue, and dequeue() removes one. An item may not be enqueued if the queue is full, or dequeued if the queue is empty. You may assume that QUEUE_IS_EMPTY and QUEUE_IS_FULL always correctly indicate whether the queue is empty, full, or neither, even if they are not updated in these methods. There are three multithreading related errors in this code that could result in deadlocking or other undesirable behavior. What are they?
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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int QUEUE_IS_EMPTY; int QUEUE_IS_FULL; void generator(){ Object thing = generate(); pthread_mutex_lock(&qlock); if (QUEUE_IS_FULL){ pthread_cond_wait(&queue_not_full); } enqueue(thing); pthread_cond_signal(&queue_not_full); pthread_mutex_unlock(&qlock); } void consumer(){ pthread_mutex_lock(&qlock); Object thing = dequeue(); consume(thing); while (QUEUE_IS_EMPTY){ pthread_cond_wait(&queue_not_empty); } pthread_cond_signal(&queue_not_full); pthread_mutex_unlock(&qlock); }
This code generates objects in generator(), and consumes them in consumer().
Objects are placed into a queue to be consumed, and this queue has a limited size. enqueue() adds an item to the queue, and dequeue() removes one. An item may not be enqueued if the queue is full, or dequeued if the queue is empty. You may assume that QUEUE_IS_EMPTY and QUEUE_IS_FULL always correctly indicate whether the queue is empty, full, or neither, even if they are not updated in these methods.
There are three multithreading related errors in this code that could result in deadlocking or other undesirable behavior. What are they?
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