In your programming project, you are expected to realize the game of chance called Tombala as a C ++ console application. The details of this game played in real life are listed below: Tombala is a game of chance played over 3 sets with a minimum of 2 and a maximum of 5 players. In the tombala game, each player is given a unique (different) tombala card with 15 integers on it at the start of the game. These whole numbers in question are random numbers in the range of 1 (inclusive) to 90 (inclusive). Each set of the game makes use of a bag of stamps with consecutive integers in the range of 1 (included) to 90 (included). A check is randomly drawn from this bag each time, and each player checks if the number on that checker exists on their tombala card. This process continues similarly until the game set is completed. The player with 5 numbers on his card is deemed to have made the first zinc, the player with 10 numbers drawn from the bag, the second zin

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question
  1. In your programming project, you are expected to realize the game of chance called Tombala as a C ++ console application.

The details of this game played in real life are listed below:

  • Tombala is a game of chance played over 3 sets with a minimum of 2 and a maximum of 5 players.
  • In the tombala game, each player is given a unique (different) tombala card with 15 integers on it at the start of the game. These whole numbers in question are random numbers in the range of 1 (inclusive) to 90 (inclusive).
  • Each set of the game makes use of a bag of stamps with consecutive integers in the range of 1 (included) to 90 (included). A check is randomly drawn from this bag each time, and each player checks if the number on that checker exists on their tombala card. This process continues similarly until the game set is completed.
  • The player with 5 numbers on his card is deemed to have made the first zinc, the player with 10 numbers drawn from the bag, the second zinc, and the player with all the numbers on his card withdrawn from the bag is deemed to have made tombala.
  • The player who makes the first zinc earns 5 points, the player who makes the second zinc 10 points, and the player who makes the tombala 15 points.
  • When any player tombala, the relevant game set ends.
  • The player with the highest score after 3 sets of games wins the game.

 

1-)      I was able to come halfway through my project I need help for the other half

2-)     You Can Find Detail What You Need To Do In Part 2 Of The Image File I Sent You

The code I wrote is as follows:

 

#include<iostream>
#include<stdlib.h>
#include<time.h>
using namespace std;
int main()
{
 srand(time(0));
 int x,y,a[10];
 int arr[100][100];
 cout<<"Tombala cards are preparing \n";
 for(int i = 0; i < 10; ++i){
  cout<<"\n";
  cout<<"Kart No"<<i<<": ";
  for(int j = 0; j < 15; ++j){
    arr[i][j]=(rand() %90 ) + 1;
    cout<<arr[i][j]<<'\t';
  }
  
 }
 cout<<"\n\nNumber of player: ";
 cin>>x;
 cout<<"\nSelected card number for the players: \n";
 for(int i=0;i<x;i++){
  
  cin>>a[i];
 }
 for(int i=0;i<x;i++){
  cout<<"\n";
  cout<<i<<". player's tombala card: ";
  int g=a[i];
  for(int j=0;j<15;j++){
   cout<<arr[g][j]<<"  ";
  }
 } 
  
 }

Expert Solution
steps

Step by step

Solved in 2 steps

Blurred answer
Similar questions
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY