JAVA  Create a UML using the UML Template attached. (This is part I need most)  In this lab, you will be creating a roulette wheel. The pockets are numbered from 0 to 36.  The colors of the pockets are as follows: Pocket 0 is green.  For pockets 1 through 10, the odd-numbered pockets are red and the even-numbered pockets are black. For pockets 11 through 18, the odd-numbered pockets are black and the even-numbered pockets are red. For pockets 19 through 28, the odd-numbered pockets

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JAVA 

Create a UML using the UML Template attached. (This is part I need most)

 In this lab, you will be creating a roulette wheel. The pockets are numbered from 0 to 36.  The colors of the pockets are as follows:

  • Pocket 0 is green. 
  • For pockets 1 through 10, the odd-numbered pockets are red and the even-numbered pockets are black.
  • For pockets 11 through 18, the odd-numbered pockets are black and the even-numbered pockets are red.
  • For pockets 19 through 28, the odd-numbered pockets are red and the even-numbered pockets are black.
  • For pockets 29 through 36, the odd-numbered pockets are black and the even-numbered pockets are red.

Create a class named RoulettePocket. The class's constructor should accept a pocket number. The class should have a method named getPocketColor that returns the pocket's color, as a string.  

 

The image contains a UML diagram template with two class boxes and an association between them. Below the diagram is an explanation of UML notations used to represent a class's instance variables and methods. Here's a transcription suitable for an educational context:

---

### UML Class Diagram Template

#### Class Structure
- **CLASS NAME**
  - *List the instance variables in the constructor.*
  - *List the methods in the class.*

- **CLASS NAME**
  - *List the instance variables in the constructor.*
  - *List the methods in the class.*
  
- Association to **Java.util.**

#### UML Notation Explanation

The second row of the UML diagram lists the instance variables in the constructor. For example:

- **-name: string**
  - **-** indicates private
  - **name** is the variable name
  - **string** is the data type of the variable

The third row of the diagram lists the methods in the class. For example:

- **+getName() : string**
  - **+** indicates public
  - **getName** is the method name
  - **()** empty parentheses indicate nothing is sent to the method
  - **string** is the return data type

---

This diagram provides a clear template for understanding the basic structure and notation of UML class diagrams, focusing on visibility (public/private), naming conventions, and data types for instance variables and methods.
Transcribed Image Text:The image contains a UML diagram template with two class boxes and an association between them. Below the diagram is an explanation of UML notations used to represent a class's instance variables and methods. Here's a transcription suitable for an educational context: --- ### UML Class Diagram Template #### Class Structure - **CLASS NAME** - *List the instance variables in the constructor.* - *List the methods in the class.* - **CLASS NAME** - *List the instance variables in the constructor.* - *List the methods in the class.* - Association to **Java.util.** #### UML Notation Explanation The second row of the UML diagram lists the instance variables in the constructor. For example: - **-name: string** - **-** indicates private - **name** is the variable name - **string** is the data type of the variable The third row of the diagram lists the methods in the class. For example: - **+getName() : string** - **+** indicates public - **getName** is the method name - **()** empty parentheses indicate nothing is sent to the method - **string** is the return data type --- This diagram provides a clear template for understanding the basic structure and notation of UML class diagrams, focusing on visibility (public/private), naming conventions, and data types for instance variables and methods.
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