In basketball, hang is an illusion in which a player seems to weaken the gravitational acceleration while in midair. The illusion depends much on a skilled player's ability to rapidly shift the ball between hands during the flight, but it might also be supported by the longer horizontal distance the player travels in the upper part of the jump than in the lower part. If a player jumps with an initial speed of vo = 7.00 m/s at an angle of 0o = 35.0°, what percent of the jump's range does the player spend in the upper half of the jump (between maximum height and half maximum height)?
In basketball, hang is an illusion in which a player seems to weaken the gravitational acceleration while in midair. The illusion depends much on a skilled player's ability to rapidly shift the ball between hands during the flight, but it might also be supported by the longer horizontal distance the player travels in the upper part of the jump than in the lower part. If a player jumps with an initial speed of vo = 7.00 m/s at an angle of 0o = 35.0°, what percent of the jump's range does the player spend in the upper half of the jump (between maximum height and half maximum height)?
Classical Dynamics of Particles and Systems
5th Edition
ISBN:9780534408961
Author:Stephen T. Thornton, Jerry B. Marion
Publisher:Stephen T. Thornton, Jerry B. Marion
Chapter2: Newtonian Mechanics-single Particle
Section: Chapter Questions
Problem 2.6P:
In the blizzard of ’88, a rancher was forced to drop hay bales from an airplane to feed her cattle....
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Transcribed Image Text:In basketball, hang is an illusion in which a player seems to weaken the gravitational acceleration
while in midair. The illusion depends much on a skilled player's ability to rapidly shift the ball
between hands during the flight, but it might also be supported by the longer horizontal distance
the player travels in the upper part of the jump than in the lower part. If a player jumps with an
initial speed of vo = 7.00 m/s at an angle of 0o = 35.0°, what percent of the jump's range
does the player spend in the upper half of the jump (between maximum height and half maximum
height)?
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