In a Tic-Tac-Toe game, which player is assured of a win? Second Player There is no way of knowing. First Player
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no need for a complete solution. I just need a simple solution with the correct answer. downvote if it is incorrect. skip if you already did this or else get a downvote.
![In a Tic-Tac-Toe game, which player is assured of a win?
O Second Player
There is no way of knowing.
O First Player
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- Raghu and Sayan both like to eat (a lot) but since they are also looking after their health, they can only eat a limited amount of calories per day. So when Kuldeep invites them to a party, both Raghu and Sayan decide to play a game. The game is simple, both Raghu and Sayan will eat the dishes served at the party till they are full, and the one who eats maximum number of distinct dishes is the winner. However, both of them can only eat a dishes if they can finish it completely i.e. if Raghu can eat only 50 kCal in a day and has already eaten dishes worth 40 kCal, then he can't eat a dish with calorie value greater than 10 kCal.Given that all the dishes served at the party are infinite in number, (Kuldeep doesn't want any of his friends to miss on any dish) represented by their calorie value(in kCal) and the amount of kCal Raghu and Sayan can eat in a day, your job is to find out who'll win, in case of a tie print “Tie” (quotes for clarity). Input:First line contains number of test…Imagine playing a number guessing game. A side is a number from 0 to Nhe's holding it, and the other side is trying to find that number by taking turns guessing. Number-holding side estimatehe has to offer one of the following three options in response to the party that did it:1-Your guess is correct, you found the number I kept (Game Over).2-Your estimate is wrong, but you are closer to the correct estimate than the previous estimate.3-the wrong estimate and the correct estimate are further away than the previous estimate.To find the estimated number in an environment where all the information is these, astrategy will be followed: Make a prediction (N/2) from the exact middle of N with 1 Begin:Find out the answer to your guess. [answer=answer_ogren (guess)]If the answer is equal to 1, the game is over, you can leave.If the answer is equal to 2, you are going in the right direction, keep the forecast direction;If you're heading for small numbers, the new N is now N/2.Make a guess…Casinos have devised different automated mechanical methods for shuffling the cards.One such method divides the deck into to seven piles by placing each card randomlyeither on the top or at the bottom of one pile (i.e. each card has 14 possible placesto choose from). After that, the piles are put together to form the shuffled deck.Is this a good method? Can a gambler utilize this information to his advantage?
- Correct answer will upvoted else downvoted Petya found out with regards to another game "Kill the Dragon". As the name recommends, the player should battle with mythical beasts. To overcome a mythical serpent, you need to kill it and shield your palace. To do this, the player has a crew of n legends, the strength of the I-th saint is equivalent to man-made intelligence. As per the principles of the game, precisely one saint should go kill the mythical serpent, all the others will shield the palace. On the off chance that the mythical serpent's protection is equivalent to x, you need to send a saint with a strength of essentially x to kill it. Assuming the winged serpent's assault power is y, the absolute strength of the saints protecting the palace ought to be ssentially y. The player can build the strength of any legend by 1 for one gold coin. This activity should be possible quite a few times. There are m winged serpents in the game, the I-th of them has protection equivalent to…Consider the following scenario:A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, thestudent opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program see in the photo, when ran, should ask the user to enter the number of lockers in the school. The program will output the number of lockers and the…In the game of 10-pin bowling the bowler has two attempts to knock down pins for every frame of 10-pins, and scores a point for each pin knocked down. If all the pins are knocked down with two attempts, the bowler gets a bonus - whatever score they obtain with their next bowl is doubled. If all the pins are knocked down on the 1st attempt, no 2nd attempt is allowed, and the bowler gets a bonus – whatever score they obtain on their next two bowls are doubled. A student attempts to capture this scoring system in VHDL code, a fragment of which is shown in Figure Q4. Q4 (a) Draw the state transition diagram described by the VHDL of Figure Q4. Discuss whether the VHDL of Figure Q4 correctly scores a game of 10-pin bowling. (b) elsif CLK='1' and CLK'event and UPD='1' then case present state is when throwl => frame := frame + 1; + resize (unsigned (N), 9) score := score if N = w1010" then present state score := score + resize (unsigned (N), 9) present state + resize (unsigned (N),9) if N =…
- Consider the following scenario: A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of…Consider the following game (anachronistically) called the battle of the sexes. Two brothers, Shahid and Jamil are spending their weekend in Philadelphia, but they have lost communication with each other and Shahid is coming from New York where Jamil is coming from Washington DC. They are trying to find out where they should meet when they arrive in Philadelphia: they want to meet up, and both know that Shahid prefers meeting at Reading Terminal Market (he's a foodie!) and Jamil prefers meeting at the Rocky Steps (he's a movie buff!). Not meeting up though would be the worst outcome as it's the city of brotherly love. Suppose the game is represented by the following payoff matrix with Jamil the row player: Rocky Steps Reading Terminal Market Rocky Steps 2,1 0,0 Reading Terminal Market 0,0 1,2 What is the expected value for each player in the mixed strategy Nash equilibria? 4/3 1.5 2 1 1/3Jack and Jill will play a game called Hotter, Colder. Jill chooses a number from 0 to 100, and Jack makes repeated attempts to guess it. For each guess, Jill will respond with: hotter - if the current guess is closer to her number than the previous guess is colder - if the current guess is farther to her number than the previous guess is same - if the current guess is as far (to her number) as the previous guess is For Jack’s first guess, since there is no previous guess yet, Jill will just answer same. Describe an algorithm or a systematic approach that Jack can follow to win the games faster (fewer guesses). Example: Jill chooses number 40. Note: Jack can guess any number from 0 to 100 at any point of the game. Jack guesses 100. Jill responds same (first guess) Jack guesses 60. Jill responds hotter (60 is closer to 40 than previous guess 100) Jack guesses 80. Jill responds colder (80 is farther from 40 than previous guess 60) Jack guesses…
- In a game called NIM, there are two players. At the start, two piles of matches are placed on the table in front of them, each containing two matches. In turn, the players take any (positive) number of matches from one of the piles. The player taking the last match loses. Which player is sure to win in this game? O First Player O No answer text provided. O There is no way of knowing the outcome. O Second PlayerA high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of lockers and the lockers numbers of the…Correct answer will be upvoted else Multiple Downvoted. Don't submit random answer. Computer science. every cell of the network contains a non-negative integer. Each turn, a player should play out every one of the accompanying activities all together. Pick a beginning cell (r1,c1) with non-zero worth. Pick a completing cell (r2,c2) to such an extent that r1≤r2 and c1≤c2. Lessening the worth of the beginning cell by some sure non-zero integer. Pick any of the most limited ways between the two cells and either increment, lessening or leave the upsides of cells on this way unaltered. Note that: a most limited way is one that goes through the most un-number of cells; all cells on this way barring the beginning cell, yet the completing cell might be altered; the subsequent worth of every cell should be a non-negative integer; the cells are changed freely and not really by a similar worth. On the off chance that the beginning and finishing cells are something very…
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