In a prison, there is a door b/w any pair of adjacent cells and one exit guarded by a guard G. One prisoner is a maniac M which kills anybody he can see when he enters a cell. If M returns to the cell with his victim, then he loses consciousness and stops. In the evening all inmates and the guard went to sleep in their cells. In the morning, maniac M is gone and all other prisoners with the guard were found dead in their cells. Show the route of the maniac.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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In a prison, there is a door b/w any pair of adjacent cells and one exit guarded by a guard G. One prisoner is a maniac M which kills anybody he can see when he enters a cell. If M returns to the cell with his victim, then he loses consciousness and stops. In the evening all inmates and the guard went to sleep in their cells. In the morning, maniac M is gone and all other prisoners with the guard were found dead in their cells. Show the route of the maniac.

This image depicts a grid-based maze commonly used in educational settings to teach problem-solving and computational thinking. The grid consists of a 6x6 matrix of cells.

### Explanation of Symbols:
- **G**: Represents the starting point of the maze.
- **P**: Represents passable paths.
- **M**: Represents the endpoint of the maze.
- **White Blocks**: Represent obstacles or barriers within the maze.

### Layout Description:
- The starting point, marked with a "G", is located in the cell at the top-left corner of the grid.
- The passable paths, marked with a "P", are cells that can be traversed from the starting point to the endpoint.
- The endpoint, marked with an "M", is located in the bottom-left cell of the grid.
- Obstacles are represented by white blocks distributed throughout the grid.

### Goal:
The objective is to navigate from the starting point (G) to the endpoint (M) by moving through the passable paths (P) and avoiding the obstacles.

This type of visual aid helps in developing strategic thinking by allowing learners to plan and visualize their moves. It can be applied in various educational contexts, such as teaching basic programming concepts where students can write algorithms to solve the maze.
Transcribed Image Text:This image depicts a grid-based maze commonly used in educational settings to teach problem-solving and computational thinking. The grid consists of a 6x6 matrix of cells. ### Explanation of Symbols: - **G**: Represents the starting point of the maze. - **P**: Represents passable paths. - **M**: Represents the endpoint of the maze. - **White Blocks**: Represent obstacles or barriers within the maze. ### Layout Description: - The starting point, marked with a "G", is located in the cell at the top-left corner of the grid. - The passable paths, marked with a "P", are cells that can be traversed from the starting point to the endpoint. - The endpoint, marked with an "M", is located in the bottom-left cell of the grid. - Obstacles are represented by white blocks distributed throughout the grid. ### Goal: The objective is to navigate from the starting point (G) to the endpoint (M) by moving through the passable paths (P) and avoiding the obstacles. This type of visual aid helps in developing strategic thinking by allowing learners to plan and visualize their moves. It can be applied in various educational contexts, such as teaching basic programming concepts where students can write algorithms to solve the maze.
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