impl GameEngine { pub fn new() -> GameEngine { let mut engine = GameEngine { board: [[None; 8]; 8], current_turn: PieceColor::Black, move_count: 0, }; engine.initialize_pieces (); engine } pub fn initialize_pieces (&mut self) { [1, 3, 5, 7, ө, 2, 4, 6, 1, 3, 5, 7] .iter() .zip([0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2].iter()) .map (|(a, b)| (*a as usize, *b as usize)). .for_each(|(x, y)| { self.board[x][y] = }); = Some ( GamePiece::new (PieceColor::White)); [0, 2, 4, 6, 1, 3, 5, 7, ө, 2, 4, б] .iter() .zip([5, 5, 5, 5, 6, 6, б, 6, 7, 7, 7, 7].iter()) .map (|(a, b)| (*a as usize, *b as usize)) .for_each (|(x, y)| { self.board[x][y] = Some(GamePiece::new(PieceColor::Black)); }); }
impl GameEngine { pub fn new() -> GameEngine { let mut engine = GameEngine { board: [[None; 8]; 8], current_turn: PieceColor::Black, move_count: 0, }; engine.initialize_pieces (); engine } pub fn initialize_pieces (&mut self) { [1, 3, 5, 7, ө, 2, 4, 6, 1, 3, 5, 7] .iter() .zip([0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2].iter()) .map (|(a, b)| (*a as usize, *b as usize)). .for_each(|(x, y)| { self.board[x][y] = }); = Some ( GamePiece::new (PieceColor::White)); [0, 2, 4, 6, 1, 3, 5, 7, ө, 2, 4, б] .iter() .zip([5, 5, 5, 5, 6, 6, б, 6, 7, 7, 7, 7].iter()) .map (|(a, b)| (*a as usize, *b as usize)) .for_each (|(x, y)| { self.board[x][y] = Some(GamePiece::new(PieceColor::Black)); }); }
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
Explain full code
![rustycheckers/src/game.rs
impl GameEngine {
pub fn new() -> GameEngine {
let mut engine = GameEngine {
board: [[None; 8]; 8],
current_turn: PieceColor::Black,
move_count: 0,
};
engine.initialize_pieces();
engine
}
pub fn initialize_pieces (&mut self) {
[1, 3, 5, 7, 0, 2, 4, 6, 1, 3, 5, 7]
.iter()
.zip([0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2].iter())
.map (|(a, b)| (*a as usize, *b as usize))
.for_each(|(x, y)| {
self.board[x][y] = Some( GamePiece:: new (PieceColor::White));
});
[0, 2, 4, 6, 1, 3, 5, 7, 0, 2, 4, 6]
.iter()
.zip([5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7].iter())
.map(|(a, b)| (*a as usize, *b as usize))
.for_each(| (x, y)| {
self.board[x][y] = Some(GamePiece::new (PieceColor::Black));
});
}](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Ff07f2623-7aa7-42c4-9fed-9a1157e35aea%2F46c00f12-2ba5-48f3-bd1d-7b0a8baa042e%2F2yha7po_processed.jpeg&w=3840&q=75)
Transcribed Image Text:rustycheckers/src/game.rs
impl GameEngine {
pub fn new() -> GameEngine {
let mut engine = GameEngine {
board: [[None; 8]; 8],
current_turn: PieceColor::Black,
move_count: 0,
};
engine.initialize_pieces();
engine
}
pub fn initialize_pieces (&mut self) {
[1, 3, 5, 7, 0, 2, 4, 6, 1, 3, 5, 7]
.iter()
.zip([0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2].iter())
.map (|(a, b)| (*a as usize, *b as usize))
.for_each(|(x, y)| {
self.board[x][y] = Some( GamePiece:: new (PieceColor::White));
});
[0, 2, 4, 6, 1, 3, 5, 7, 0, 2, 4, 6]
.iter()
.zip([5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7].iter())
.map(|(a, b)| (*a as usize, *b as usize))
.for_each(| (x, y)| {
self.board[x][y] = Some(GamePiece::new (PieceColor::Black));
});
}
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