I want to draw activity digram
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- Develop an interactive GUI-Tkinter Calculator. The calculator will include all standard mathematical operations such as addition, subtraction,multiplication and division. The expect output is shown in the picture.Minecraft is an open-world video game based on placing and interacting with 3D textured blocks. If you are not familiar with the game, each player has a personal inventory which can hold a limited number of blocks and items. Specific blocks and items can be combined on a crafting table to form new items. For example, three wheats arranged in a horizontal line on a crafting table gives the player one loaf of bread. These combinations are known as crafting recipes and the game has hundreds of them. This question deals with the recipe for making a cake. One cake requires 1 egg. 2 sugars, 3 wheats and 3 buckets of milk. Your job is to build a program to help the player determine how many cakes they can make based on the number of ingredients that they have. Crafting Figure 2: A screenshot from Minecraft showing a crafting table showing the recipe for making a cake. Your program won't make this picture, this is just showing you the rules for making a cake! Most items in the player's…Computer Science Hi, I'm working on javafx program, the problem is I don't know how to switch between two scenes. the two scenes are in different classes, the idea is when I click a button it should create an object of the other class and show its scene I found a solution by using this method button.setOnAction(event -> { scene.setRoot(new anotherClass()); } but I need another method if you can do to understand better because I didn't cover setRoot in my course Thank you
- some may already be done if so just continue on body { font-family: Georgia, serif; font-size: 100%; line-height: 175%; margin: 0 15% 0; background-color:rgb(210,220,157); background-image: url("/Users/332bo/Desktop/Week_9_Lab/images/bullseye.png"); /* Rounded Shape image */ background-repeat: no-repeat; background-size: contain; } header { margin-top: 0; padding: 3em 1em 2em 1em; text-align: center; border-radius:4px; background-color:hsl(0, 14%, 95%); background-image: url("/Users/332bo/Desktop/Week_9_Lab/images/purpledot.png"); background-repeat: repeat-x; } a { text-decoration: none; color:rgb(153,51,153); } a: visited { color: hsl(300, 13%, 51%); } a: hover { background-color: #fff; } a:focus { background-color: #fff; } a:active{color:#ff00ff;} h1 { font: bold 1.5em Georgia, serif; text-shadow: 0.1em 0.1em 0.2em gray; color: rgb(153,51,153);} h2 { font-size: 1em; text-transform: uppercase; letter-spacing: 0.5em; text-align: center; color:rgb(204,102,0); }dt { font-weight:…Program to calculate area of rectangle using classes.can you please help me with this problem:you will develop an AI for a game in which two players take turns placing 1 x 2 dominoes on a rectangular grid. One player must always place his dominoes vertically, and the other must always place his dominoes horizontally. The last player who successfully places a domino on the board wins. n infrastructure that is compatible with the provided GUI has been suggested. However, only the search method will be tested, so you are free to choose a different approach if you find it more convenient to do so. The representation used for this puzzle is a two-dimensional list of Boolean values, where True corresponds to a filled square and False corresponds to an empty square. tasks:In the DominoesGame class, write an initialization method __init__(self, board) that stores an input board of the form described above for future use. You additionally may wish to store the dimensions of the board as separate internal variables, though this is not required.…
- Currently, there are two draw rectangle methods in the DoodleController class. Since two different turtles need to draw a rectangle, create a draw rectangle method in the DoodleTurtle class that will take the width and height of the rectangle as parameters and draw a rectangle of the specified size. The size will be the number of steps by the turtle. With the new method introduced, the calls to drawRectangleWithLittleTurtle and drawRectangleWithBigTurtle can be replaced with a call to the turtle’s drawRectangle method passing in the desired size of the rectangle. Refactor the DoodleController accordingly. Note: When you are done with the refactoring the drawRectangleWithLittleTurtle and drawRectangleWithBigTurtle method in the DoodleController need to be deleted. After this refactoring, do not move on until you verify the program works as it did before.Description of animation In informal language, here is an example description of the animation for the "Simple Animation": Create red rectangle R with corner at (200,200), width 50and height 100 Create blue oval C with center at (500,100), radius 60 and30 R appears at time t=1 and disappears at time t=100 C appears at time t=6 and disappears at time t=100 R moves from (200,200) to (300,300) from time t=10 to t=50 C moves from (500,100) to (500,400) from time t=20 to t=70 C changes from blue to green from time t=50 to t=80 R moves from (300,300) to (200,200) from time t=70 tot=100 R changes width from 50 to 25 from time t=51 to t=70 We use a time reference for each step in the animation. This time reference is usually unitless, which helps us in describing animation without mentioning its absolute speed. Further, the animation must adhere to certain constraints. For example, one cannot have move the same rectangle to the left and right during overlapping…can you please do this in java eclipse ide
- Using DrawingPanel.java (from chapter 3G), draw a grid for filling in a 4 x 4 square of cell containing integers. For this part of the assignment the values are not important, but you are welcome to use the values shown in the magic square from below. Note that the values in any horizontal row, vertical column or main diagonals add up to 34, in addition to various sub-squares in the larger square also add up to the same value. Requirements: The magic square should be centered in the panel The values in each of the cells should be centered in that cell (both horizontally and vertically). You can assume the values will be <= 99 (i.e., at most 2 digits). For this part of the assignment, you can hard-code the values; you will store them in a 2-dimensional array (from chapter 7) when implementing Part B of the assignment. The title "CSC 142 Magic Square" is centered horizontally in the panel and at y = 50 You are free to choose the colors, fonts, font sizes and effects. This is what I used…Please written by computer source Can someone turn this into a proper functioning code for JavaScript on visual studio code. (Include numbers and everything so i can put it into the JavaScript page right away please) function setup() { createCanvas(400, 400); x = width / 2; y = height / 2; } function draw() { background(200); fill(255, 0, 0); stroke(0); strokeWeight(4); ellipse(x, y, 50, 50); rect(x - 25, y - 25, 50, 50); triangle(x, y - 25, x - 25, y + 25, x + 25, y + 25); line(x - 25, y, x + 25, y); arc(x, y, 50, 50, 0, PI); }