I need help updating function makeMove to do the following in C Programming - Return type void  - Parameter list includes  i. Pointer to struct Player (i.e. player)  ii. 2-d character array (i.e. board), size 8 rows and 8 cols  (i.e. use macros ROW and COL)  - Update the printf statements to use the struct field playerName - If data validation of length of user input is true (i.e. correct  length) set local variable valid equal to function call isValid, pass  as arguments  i. Array move ii. Array board - Evaluate the value of valid i. if false, display to the user their move is invalid  ii. if true, display to the user their move is valid   This code needs to be updated using the above instructions: void makeMove(char playerName[NAME], int playerNum, char board[ROW][COL]) {     char move[THREE];     int valid = FALSE;     // loop until the player enters a valid move     while(valid == FALSE)     {         printf("%s, enter your move location (e.g. B6)\n", playerName);         scanf("%s", move);         printf("%s, you entered %s\n", playerName, move);         // clears the buffer of extra characters         getchar(); //        fflush(stdin);         int length = (int)strlen(move);         if(length == TWO)             valid = TRUE;         else             valid = FALSE;         if(valid == FALSE)             printf("Invalid move, try again\n\n");     } }   I have tried updating the code using the instructions, but there are some erros in the code (Please fix and update the code): void makeMove(struct Player* player, char playerName, int playerNum, char board[ROW][COL]); {     char move[THREE];     int valid = FALSE;     // loop until the player enters a valid move     while(valid == FALSE)     {         printf("%s, enter your move location (e.g. B6)\n", player->playerName);         scanf("%s", move);         printf("%s, you entered %s\n", player->playerName, move);         // clears the buffer of extra characters         getchar(); //        fflush(stdin);         int length = (int)strlen(move);         // if data validation of length of user input is true, set valid equal to function call isValid. pass as arguments         // move and board         if(length == TWO)             valid = isValid(move, board);         else(valid == FALSE)             printf("Invalid move, try again\n\n");         else if             printf("Valid move\n");     } }   I would rate the work if my question is answered!

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I need help updating function makeMove to do the following in C Programming


- Return type void 
- Parameter list includes 
i. Pointer to struct Player (i.e. player) 
ii. 2-d character array (i.e. board), size 8 rows and 8 cols 
(i.e. use macros ROW and COL) 
- Update the printf statements to use the struct field playerName
- If data validation of length of user input is true (i.e. correct 
length) set local variable valid equal to function call isValid, pass 
as arguments 
i. Array move
ii. Array board
- Evaluate the value of valid
i. if false, display to the user their move is invalid 
ii. if true, display to the user their move is valid

 

This code needs to be updated using the above instructions:

void makeMove(char playerName[NAME], int playerNum, char board[ROW][COL])
{
    char move[THREE];
    int valid = FALSE;

    // loop until the player enters a valid move
    while(valid == FALSE)
    {
        printf("%s, enter your move location (e.g. B6)\n", playerName);
        scanf("%s", move);
        printf("%s, you entered %s\n", playerName, move);

        // clears the buffer of extra characters
        getchar();
//        fflush(stdin);

        int length = (int)strlen(move);

        if(length == TWO)
            valid = TRUE;
        else
            valid = FALSE;

        if(valid == FALSE)
            printf("Invalid move, try again\n\n");
    }
}

 

I have tried updating the code using the instructions, but there are some erros in the code (Please fix and update the code):

void makeMove(struct Player* player, char playerName, int playerNum, char board[ROW][COL]);
{
    char move[THREE];
    int valid = FALSE;

    // loop until the player enters a valid move
    while(valid == FALSE)
    {
        printf("%s, enter your move location (e.g. B6)\n", player->playerName);
        scanf("%s", move);
        printf("%s, you entered %s\n", player->playerName, move);

        // clears the buffer of extra characters
        getchar();
//        fflush(stdin);

        int length = (int)strlen(move);

        // if data validation of length of user input is true, set valid equal to function call isValid. pass as arguments
        // move and board
        if(length == TWO)
            valid = isValid(move, board);

        else(valid == FALSE)
            printf("Invalid move, try again\n\n");

        else if
            printf("Valid move\n");
    }
}

 

I would rate the work if my question is answered!

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