C Programming Write function updateHorizontal to flip the discs of the opposing  player, it should do the following  a. Return type void  b. Parameter list  i. int row ii. int col  iii. char board[ROW][COL]  iv. Structure Player (i.e. player) as a pointer  c. If the square to the left or right is a space, stop checking  d. If the square to the left or right is the same character as the  player’s character, stop checking  e. If the square to the left or right is not the same character as the  player’s character, flip the disc (i.e. X becomes O, O becomes X) Write function updateVertical to flip the discs of the opposing player, it  should do the following  a. Return type void  b. Parameter list  i. int row ii. int col  iii. char board[ROW][COL]  iv. Structure Player (i.e. player) as a pointer  c. If the square above or below is a space, stop checking  d. If the square above or below is the same character as the player’s  character, stop checking  e. If the square above or below is not the same character as the  player’s character, flip the disc (i.e. X becomes O, O becomes X)

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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C Programming

Write function updateHorizontal to flip the discs of the opposing 
player, it should do the following 
a. Return type void 
b. Parameter list 
i. int row
ii. int col 
iii. char board[ROW][COL] 
iv. Structure Player (i.e. player) as a pointer 
c. If the square to the left or right is a space, stop checking 
d. If the square to the left or right is the same character as the 
player’s character, stop checking 
e. If the square to the left or right is not the same character as the 
player’s character, flip the disc (i.e. X becomes O, O becomes X)


Write function updateVertical to flip the discs of the opposing player, it 
should do the following 
a. Return type void 
b. Parameter list 
i. int row
ii. int col 
iii. char board[ROW][COL] 
iv. Structure Player (i.e. player) as a pointer 
c. If the square above or below is a space, stop checking 
d. If the square above or below is the same character as the player’s 
character, stop checking 
e. If the square above or below is not the same character as the 
player’s character, flip the disc (i.e. X becomes O, O becomes X)

| A | B | C | D | E | F | G | H
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| x | 0 |
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6 |
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I I I
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I
7 |
I
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8 |
I
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Transcribed Image Text:| A | B | C | D | E | F | G | H 1 | I | I I I | I 2 | I | 3 | I | | | | I | 4 | I | x | x | x | | | | 5 | I | | x | 0 | I | 6 | I | I I I | I 7 | I | | | 8 | I | | | I | | | |
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