I have a simple Blender animation of a flag and flagpole. It doesn’t seem to be exporting with the animation though. I simply made a flag plane and made it a fabric, then added a wind force field. It seems to work in blender when I click space at it runs the animation fine. When I export it as a .FBX it doesn’t seem to export with animation. I view it in a 3d animation viewer and it says it has 120 frames but it doesn’t move. In unity it says “no animation data available in this model”. I tried exporting as .dae, still doesn’t work. I didn’t do anything with key frames but it doesn’t seem really applicable since the animation is working when I click space bar? I’ll attach a picture of the export settings and just what the flag looks like. There’s no camera but that doesn’t seem applicable for it in blender as I just want the animated flag pole object. Not sure what to do or if you guys can help me with this. Not sure if I’m missing some important element in exporting with animation. Again it runs fine in blender when I click play at the bottom (or space bar) but doesn’t export with animation.
I have a simple Blender animation of a flag and flagpole. It doesn’t seem to be exporting with the animation though. I simply made a flag plane and made it a fabric, then added a wind force field. It seems to work in blender when I click space at it runs the animation fine. When I export it as a .FBX it doesn’t seem to export with animation. I view it in a 3d animation viewer and it says it has 120 frames but it doesn’t move. In unity it says “no animation data available in this model”. I tried exporting as .dae, still doesn’t work. I didn’t do anything with key frames but it doesn’t seem really applicable since the animation is working when I click space bar? I’ll attach a picture of the export settings and just what the flag looks like. There’s no camera but that doesn’t seem applicable for it in blender as I just want the animated flag pole object. Not sure what to do or if you guys can help me with this. Not sure if I’m missing some important element in exporting with animation. Again it runs fine in blender when I click play at the bottom (or space bar) but doesn’t export with animation.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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I have a simple Blender animation of a flag and flagpole. It doesn’t seem to be exporting with the animation though. I simply made a flag plane and made it a fabric, then added a wind force field. It seems to work in blender when I click space at it runs the animation fine. When I export it as a .FBX it doesn’t seem to export with animation. I view it in a 3d animation viewer and it says it has 120 frames but it doesn’t move. In unity it says “no animation data available in this model”. I tried exporting as .dae, still doesn’t work. I didn’t do anything with key frames but it doesn’t seem really applicable since the animation is working when I click space bar? I’ll attach a picture of the export settings and just what the flag looks like. There’s no camera but that doesn’t seem applicable for it in blender as I just want the animated flag pole object. Not sure what to do or if you guys can help me with this. Not sure if I’m missing some important element in exporting with animation. Again it runs fine in blender when I click play at the bottom (or space bar) but doesn’t export with animation.
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Transcribed Image Text:Texture Paint Shoding Animation Rendering Compositing Geometry Nodes
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✔ Mball✔
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Transcribed Image Text:4
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Photoshop.2022
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