I <> Tossable Baseball +Baseball (brandName: String) +toss() +bounce () +toss() Ball -brandName: String +Ball(brandName: String) +getBrandName (): String +toss() +bounce() 4 Answer the following questions: A) What is the name of the interface? Tossable Rock +toss() Football +Football (brandName: String) +toss() +bounce () B) How is the "implements" relationship represented in the UML class diagram? C) How is the "extends" relationship represented in the UML class diagram?

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Module 9 Workshop Activity 2B
page 4 out of 7
F) If you were to write the code for the program represented in the UML class
diagram, would Ball class be abstract or concrete in your program? Explain your
answer.
Transcribed Image Text:Module 9 Workshop Activity 2B page 4 out of 7 F) If you were to write the code for the program represented in the UML class diagram, would Ball class be abstract or concrete in your program? Explain your answer.
1) Consider the following UML class diagram:
Answer the following questions:
Baseball
+Baseball (brandName: String)
+toss()
+bounce()
<<interface>>
Tossable
Ball
-brandName: String
+Ball(brandName: String)
+getBrandName (): String
+toss()
+bounce()
●
+toss()
A) What is the name of the interface?
Tossable
●
B) How is the "implements" relationship represented in the UML class diagram?
Bounce
Rock
+toss()
Football
+Football (brandName: String)
+toss()
+bounce ()
C) How is the "extends" relationship represented in the UML class diagram?
D) What are the methods in the Baseball class?
● Toss
E) What are the methods in the Football class?
● Toss
Bounce
Transcribed Image Text:1) Consider the following UML class diagram: Answer the following questions: Baseball +Baseball (brandName: String) +toss() +bounce() <<interface>> Tossable Ball -brandName: String +Ball(brandName: String) +getBrandName (): String +toss() +bounce() ● +toss() A) What is the name of the interface? Tossable ● B) How is the "implements" relationship represented in the UML class diagram? Bounce Rock +toss() Football +Football (brandName: String) +toss() +bounce () C) How is the "extends" relationship represented in the UML class diagram? D) What are the methods in the Baseball class? ● Toss E) What are the methods in the Football class? ● Toss Bounce
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