I am creating a c++ snakes and ladders game (no visuals). I want the game to have up to 5 or 6 players. For the snakes/ladders I am going to create a function which needs the dice roll and adds it to the score which will then decide if the player has landed on a snake or a ladder, is there any way I can get all players scores to be stored in the “score” variable in the switch statements without using multiple switch statements? So I basically want a switch statement which can accommodate all 1-6 players . E.g p1 initially at 1 rolls a 4. So their new score is 1+4=5, then the switch function checks for a ladder or snake. Then player 2 who's initially a 2 rolls a 5, so their new score is 2+5=7 then THE SAME switch function checks for a snake or ladder... And so on for all other players.
I am creating a c++ snakes and ladders game (no visuals).
I want the game to have up to 5 or 6 players. For the snakes/ladders I am going to create a function which needs the dice roll and adds it to the score which will then decide if the player has landed on a snake or a ladder, is there any way I can get all players scores to be stored in the “score” variable in the switch statements without using multiple switch statements? So I basically want a switch statement which can accommodate all 1-6 players .
E.g p1 initially at 1 rolls a 4.
So their new score is 1+4=5, then the switch function checks for a ladder or snake. Then player 2 who's initially a 2 rolls a 5, so their new score is 2+5=7 then THE SAME switch function checks for a snake or ladder... And so on for all other players.
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