How do I create a jframe button with a background that opens the code where my game is stored. And how would I create a text field that says tied whenever no one in my tic tac toe game wins
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Q: Button element can continue a combination of images and media?
A: I have given an answer in step 2.
![250 ▼ for(int i=0; i<9; i++) {
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buttons[i].setEnabled(false);
}
textfield.setText("0 wins");
}](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F5b522570-b4cc-4aa8-9953-d02ec4969556%2Fb712b0f7-6ec3-486b-85e5-788af34dd0a4%2F7739amg_processed.jpeg&w=3840&q=75)
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- What sort algorithm is implemented in the sortArray1 method in the following program segment? *Assume that the following program segment is executed. What is the last element of testArray2 after the execution of the statement sortArray1(testArray2);? *-0 FAMAS oro ag -0 1 void printVerticalGraph(int nUnits) { 2 4 9 10 11 12 13 14 15 16 17 456 BARHEIDEN 18 19 20 21 22 23 24 25 26 27 int nRev; printf("%d\n", nUnits); while (nUnits>0){ nRev = getReverse (nUnits); // 1) Adjust nUnits ?? [Q1] ?? while (nRev>0){ nUnits *= 10; // 2) Condition to print * if(?? [Q2]??) { printf("*"); } // 3) Update for nUnits for * case ?? [Q3] ?? }else{ printf(" "); // 4) Update for nUnits for ?? [Q4]?? } // 5) Update to nRev ?? [Q5]?? printf("\n"); case
- interface IResit { int row = 5; int col = 3; int upperBound = 10; public int[][] initTable(); // initialize 5x3 table with random (upper bound is:10) integer // numbers. “table” is class variable public int[] convertTwoToOne(int[][] a); // convert a two dimensional array into one dimensional // array /* * for example: * a= 1 3 5 * 6 9 -6 * 2 7 4 * * Your method should return: * 4 7 2 -6 9 6 5 3 1 * */ public double averageOfOddElements(int[] a); public double averageOfEvenElements(int[][] a); }// end of the interface /* Write a class that implements the given interface above. 1. Your class should have two constructors: 1. Default constructor: In this case, row, column and upper bound are same as the data that defined in the interface. 2. Overloaded constructor: in this case it should get three parameters, row, column, upper bound respectively. 2. Your constructor parameters are…В.width; } { t = B.type; w = { T.type = C.type; T.width = C.width; } T → B C В > int { B.type = integer; B.width 4; } В — foat { B.type = float; B.width = 8; } { C.type = t; C.width = w; } C - [ num] C1 = array(num. value, C1.type); { C.type C.width = num. value x C1. width; }Doctor -signature:String -doctorID:int - medicine:Arraylist +Doctor(signature:String,doctorID:int) +PrescribeMedicine():void + salary () +checkRecords():void Medicine Pharmacist -medName:String -startTime:int -dosage :int -endTime:int -date_prescribed:int - medicine:Arraylist +Medicine(medName:String,-dosage :int,date_prescribed:int) +Pharmacist (startTime:int,endTime:int) +checkForConflict():double +confirm_prescription():String +getStartTime():int +getEndTime():int +setStartTime(time:int):void +setEndTime(time1:int).void
- Subtract each element in origList with the corresponding value in offsetAmount. Print each difference followed by a space. Ex: If the input is: 4 5 10 12 2 4 7 3 the output is: 2 1 3 9 1 #include 2 3 int main(void) { const int NUM_VALS = 4; int origlist[NUM_VALS]; int offsetAmount[NUM_VALS]; int i; 4 6 8 scanf("%d", &origList[0]); scanf("%d", &origList[1]); scanf("%d", &origList[2]); scanf("%d", &origList[3]); 10 11 12 13 scanf("%d", &offsetAmount[0]); scanf ("%d", &offsetAmount[1]); scanf("%d", &offsetAmount[2]); scanf("%d", &offsetAmount[3]); 14 15 16 17 18 19 * Your code goes here */ 20 21 printf("\n"); 22 23 return 0; 24 }function myChoice(items) {if (!this.value && !this.items) {this.items = items[0];} else if (!this.value || (params.length > 0 && params[0] == "rechoose")) {let index = Math.floor(Math.random() * (this.items.length - 0)) + 0;this.value = this.items[index];return this.value;}return this.value;} var a = myChoice([1, "a", 3, false]);console.log(myChoice(3, 12));console.log(myChoice(51, -2));console.log(myChoice("happy", false));console.log(myChoice([1, 2, 3]));console.log(myChoice("rechoose"));console.log(myChoice(a, a)); these are directions and examples myChoice( items ) This function accepts a list of items as input and creates a function that returns a randomly-chosen item. After choosing a random item, that same item will be always be returned, regardless of the functions input, with one exception. If the first input is the string 'rechoose', then a new random item will be chosen and therafter returned. this is KEYYYY!! Examples var a = myChoice( [1, "a", 3, false]…Homework - identical arrays for one-dimensional: Write a test program which prompts a user to enter the size of two arrays as well as to fill their elements. After that, the program checks the same contents of the elements of the two arrays. If these arrays are equal, the program displays message which is "The two arrays are identical". If not equal, displaying "The two arrays are not identical". Write an equals method that reads two arrays and displays these messages above.
- 5. Given the following code AFIFOQueue aQue = new AFIFOQueue (10); AStack astack - new AStack (10); for (int i = 1; i <1e; i++) { aQue. Enqueue (i); } for (int i = 1; i <=5; i++) { astack. Push( aQue.Dequeue ()); } while(!astack . Empty ()) aQue. Enqueue (astack.Pop()); a. After the above code is executed, what is the content of the queue? (Fill in the content of aQue below) Indicate where the front and rear are located. b. What is the content of astack?Library class: Fields: books as arraylist to store all the books available in the library B3 B1 B2 В4 B5 Constructor: Library() } : No parameterized constructor to create the books object Methods: 1. addBook(Book bookobj): to add a new book to the arraylist; send the book object as a parameter to this method. 2. searchBook(String name): search a book by a given name in the arraylist. if exits print bookX found; otherwise print not found!!! 3. RemoveBook(String name): to delete a book object from arraylist by a given name: Hint: you need to use iterator class and remove method. Book class: Fileds: bookld, bookname. Constructor: two parameterized constructor that accepts name a parameter Book(int ID, String name) ..... Methods: 1. Accessor method to return the name of the book 2. Mutator method to change the id of the book. Use this Main method: in your program: public static void main(String args[]) { Library lib=new Library(); lib.addBook(new Book("b1")); lib.addBook(new Book("b2"));…Calendaritem -month int -day:int Calendaritem(int, int) move(int, int):void +tostring()intring Meeting Birthday -time: String -nameistring +birth year int -participants: ArrayList +Meeting(int, int, String) +addParticipant(String) :void +move(int, int, String):void +Birthday (String, int, int) +toString(): String Based on the UML diagrams shown above, write complete Java class for Birthday, as follows: C) Birthday 1. Define the class and its attributes. Note that Birthday is a subclass of Calendaritem 2. Implement the constructor, which takes 3 parameters for the name, day, and month, and set these values correctly 3. Implement the toString() method to return a string in the following format: name's birthday is on day/month For the toolbar, press ALT F10 (PC) or ALT+FN+F10 (Mac)
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