How do I add a background image for my starting screen? These are the screenshot of my codes:

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
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How do I add a background image for my starting screen?

 

These are the screenshot of my codes:

if pygame.mouse.get_pressed()[0] == 0:
self.clicked = False
screen.blit(self.image, (self.rect.x, self.rect.y))
return action
start_button = Button(70, 100, start_img, 8)
= Button(700, 130, exit_img, 6)
exit_button
run = True
while run:
screen.fill((202.228,241))
if start_button.draw():
print('START)
if exit_button.draw():
print('EXIT')
run = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
run
False
pygame.display.update()
pygame.quit()
Transcribed Image Text:if pygame.mouse.get_pressed()[0] == 0: self.clicked = False screen.blit(self.image, (self.rect.x, self.rect.y)) return action start_button = Button(70, 100, start_img, 8) = Button(700, 130, exit_img, 6) exit_button run = True while run: screen.fill((202.228,241)) if start_button.draw(): print('START) if exit_button.draw(): print('EXIT') run = False for event in pygame.event.get(): if event.type == pygame.QUIT: run False pygame.display.update() pygame.quit()
import pygame
SCREEN_HEIGHT = 720
SCREEN_WIDTH = 1280
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Gravity')
start_img
pygame.image.load('pixil-frame-0.png').convert_alpha()
exit_img = pygame.image.load('pixil-frame-0 (1).png').convert_alpha()
ww
class Button():
wwww
def init_(self, x, y, image, scale):
width = image.get_width()
height = image.get_height()
self.image = pygame.transform.scale(image, (int(width * scale), int(height * scale)))
self.rect = self.image.get_rect()
self.rect.topleft = (x,y)
self.clicked = False
def draw(self):
action = False
pos = pygame.mouse.get_pos()
if self.rect.collidepoint (pos):
if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False:
www
self.clicked = True
action = True
Transcribed Image Text:import pygame SCREEN_HEIGHT = 720 SCREEN_WIDTH = 1280 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('Gravity') start_img pygame.image.load('pixil-frame-0.png').convert_alpha() exit_img = pygame.image.load('pixil-frame-0 (1).png').convert_alpha() ww class Button(): wwww def init_(self, x, y, image, scale): width = image.get_width() height = image.get_height() self.image = pygame.transform.scale(image, (int(width * scale), int(height * scale))) self.rect = self.image.get_rect() self.rect.topleft = (x,y) self.clicked = False def draw(self): action = False pos = pygame.mouse.get_pos() if self.rect.collidepoint (pos): if pygame.mouse.get_pressed()[0] == 1 and self.clicked == False: www self.clicked = True action = True
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