Here is my method (image), what should i change or fix to have 4 different random size squares each time, because right now after I run it, it gives me 4 same size squares.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Here is my method (image),

what should i change or fix to have 4 different random size squares each time, because right now after I run it, it gives me 4 same size squares.

```java
public static void drawRandomS(Turtle t, Random rand, int numSquares, int maxSize){
    int randomSize = rand.nextInt(maxSize - 0 + 1) + 0;
    for (int square = 0; square < numSquares; square++){
        for (int k = 0; k < 4; k++){
            t.forward(randomSize);
            t.left(90);
        }
        t.up();
        t.forward(120);
        t.down();
    }
}
```

### Explanation:

The code above is a Java method meant to draw squares using a `Turtle` graphics object. The `drawRandomS` method takes four parameters:
- `Turtle t`: An instance of a Turtle that will be used for drawing.
- `Random rand`: A Random object to generate random numbers.
- `int numSquares`: The number of squares to draw.
- `int maxSize`: The maximum possible size for each side of the square.

#### Functionality:
- **Random Size Generation:** For each square, a random size is calculated using `rand.nextInt(maxSize - 0 + 1) + 0;`, meaning each size will be between 0 and `maxSize`.
- **Drawing Squares:** A nested loop draws multiple squares (`numSquares`). Each square is drawn by making the Turtle move forward by `randomSize` and then turning left 90 degrees four times.
- **Moving Position:** After drawing each square, the Turtle is lifted (`t.up()`), moved forward by 120 units, and then placed down (`t.down()`), ready to start the next square.

This method will create a series of randomly sized squares, separated by a distance of 120 units. The use of the Turtle graphics library allows for visual output, making it a useful tool for teaching programming concepts related to loops, conditionals, and object-oriented programming.
Transcribed Image Text:```java public static void drawRandomS(Turtle t, Random rand, int numSquares, int maxSize){ int randomSize = rand.nextInt(maxSize - 0 + 1) + 0; for (int square = 0; square < numSquares; square++){ for (int k = 0; k < 4; k++){ t.forward(randomSize); t.left(90); } t.up(); t.forward(120); t.down(); } } ``` ### Explanation: The code above is a Java method meant to draw squares using a `Turtle` graphics object. The `drawRandomS` method takes four parameters: - `Turtle t`: An instance of a Turtle that will be used for drawing. - `Random rand`: A Random object to generate random numbers. - `int numSquares`: The number of squares to draw. - `int maxSize`: The maximum possible size for each side of the square. #### Functionality: - **Random Size Generation:** For each square, a random size is calculated using `rand.nextInt(maxSize - 0 + 1) + 0;`, meaning each size will be between 0 and `maxSize`. - **Drawing Squares:** A nested loop draws multiple squares (`numSquares`). Each square is drawn by making the Turtle move forward by `randomSize` and then turning left 90 degrees four times. - **Moving Position:** After drawing each square, the Turtle is lifted (`t.up()`), moved forward by 120 units, and then placed down (`t.down()`), ready to start the next square. This method will create a series of randomly sized squares, separated by a distance of 120 units. The use of the Turtle graphics library allows for visual output, making it a useful tool for teaching programming concepts related to loops, conditionals, and object-oriented programming.
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