Here is my method (image), what should i change or fix to have 4 different random size squares each time, because right now after I run it, it gives me 4 same size squares.
Here is my method (image), what should i change or fix to have 4 different random size squares each time, because right now after I run it, it gives me 4 same size squares.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Question
Here is my method (image),
what should i change or fix to have 4 different random size squares each time, because right now after I run it, it gives me 4 same size squares.

Transcribed Image Text:```java
public static void drawRandomS(Turtle t, Random rand, int numSquares, int maxSize){
int randomSize = rand.nextInt(maxSize - 0 + 1) + 0;
for (int square = 0; square < numSquares; square++){
for (int k = 0; k < 4; k++){
t.forward(randomSize);
t.left(90);
}
t.up();
t.forward(120);
t.down();
}
}
```
### Explanation:
The code above is a Java method meant to draw squares using a `Turtle` graphics object. The `drawRandomS` method takes four parameters:
- `Turtle t`: An instance of a Turtle that will be used for drawing.
- `Random rand`: A Random object to generate random numbers.
- `int numSquares`: The number of squares to draw.
- `int maxSize`: The maximum possible size for each side of the square.
#### Functionality:
- **Random Size Generation:** For each square, a random size is calculated using `rand.nextInt(maxSize - 0 + 1) + 0;`, meaning each size will be between 0 and `maxSize`.
- **Drawing Squares:** A nested loop draws multiple squares (`numSquares`). Each square is drawn by making the Turtle move forward by `randomSize` and then turning left 90 degrees four times.
- **Moving Position:** After drawing each square, the Turtle is lifted (`t.up()`), moved forward by 120 units, and then placed down (`t.down()`), ready to start the next square.
This method will create a series of randomly sized squares, separated by a distance of 120 units. The use of the Turtle graphics library allows for visual output, making it a useful tool for teaching programming concepts related to loops, conditionals, and object-oriented programming.
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