Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand. https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk I want this to be done in c++. This is not graded. I'm also attaching pictures In this assignment you must create a basic arena simulator. There are three main aspects to the assignment. The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat) The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit
Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand. https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk I want this to be done in c++. This is not graded. I'm also attaching pictures In this assignment you must create a basic arena simulator. There are three main aspects to the assignment. The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat) The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Hello to whom it may concern. I get that this question is hard and long and im very bad at c++ unfortunately so I couldn't do this myself. If you see this account questions, I have asked this same question more than 20 times. I have been asking for the answer to this question for more than 2 days. It is very VERY difficult for me to do this and its not graded but its important to me so I DESPERATELY need your help. I have attached 2 pictures and im also attaching a link to this document which contains all the info about this "assignment". I really need this and I hope you understand.
https://drive.google.com/file/d/1804IqEexspia7DXdpaNykNEp0pDeqr0A/view?usp=drivesdk
I want this to be done in c++. This is not graded. I'm also attaching pictures
In this assignment you must create a basic arena simulator. There are three main aspects to the assignment. The design and creation of three(3) Character classes that all extend a BaseCharacter class o WarriorClass o MageClass o PriestClass The design and creation of an ArenaManager class that is responsible for managing all of the Characters created. The specific responsibilities are: o To create and store characters. o To allow the viewing and retrieving of characters o To simulate arena challenges (where one character engages another in combat) The design of a basic menu to allow a user to perform and view all of the options of the system. Combat Flow: Combat is split into rounds and continues until either of the Combatant’s presentHP goes to 0 (or below). Each round of combat must be performed as follows: At the beginning of each round, a random character goes first (50 percent chance of either going first). We will call the winner of the initiative check “attacker” and the other character “counterattacker” for this description. 1. The attacker performs an attack using its getAttack() method. 2. After an attack is made, the target can dodge the attack . This is done by performing a roll check out of 100. If the roll is less than the target’s dodgeChance, the target has successfully dodged and takes no damage. If the target does not successfully dodge, it takes damage. 3. If the counterattacker has presentHP more than 0, steps 1 and 2 are performed by the counterattacker. 4. A summary of the round of combat must be displayed. At the end of combat, a clear indication of the winner must be displayed. In your main program, you must present a menu with functionality as shown below: 1) Add Contestant 2) View Specific Contestant 3) View All Contestants 4) Run Combat Challenge 5) Exit

Transcribed Image Text:In this assignment you must create a basic are a simulator
There are three main aspurte to the assignment.
*
The design and creation of threef3) Character classes that all extend a BaseCharacter class
Ⓒ Warrior Class
6
Mage Class
PriestClass
*
The design and creation of an Arens Manages class that is responsible for managing all of the Characters
6 To create and store characters.
To allow the viewing and retrieving of characters
o To simulate arena challenges (where one character ongezes another in combat)
Summary of the state values (om/ibutes).
State
Data
value/Attribute:
type
Description
same of the character for examístě "Orc General" or "Vildred"
strength
strength of the character
mamum 20
Se
agility
agrity of the character
maximum 20
intelligence
intelligence of the character
maximum 20
Se
maximum tot points the charactắt cần hove
Bom Build
maxHip
presentHp
present hit point of the character.
represents the percent chance of a character dogging an
dodgeCliance
St
t
busk physical damage of the character
baseDartage
resistance
int
Resistance to damage (only applies to the Warrior class)
Maximum 50
Combat Flow
Combat insplit inte rounds and continues untitether of the Combatant's presentHP goes to 0 (erbelow).
Each round of commeat must be performed as follows.
At the beginning of each round, a random character zons first ($0 percent chance of either going juši).
We will call the winser atthe interse check "attacker and the othensberater "counterattacker" for this
1. The attacker performs an attack using its get täck() method.
2. After an attack is made, the tare can dodge the attack. This is done by performing a foli check out of 160.
If the roa is less than the target's done Chance, the tareet has successfully dodged and takes no damage,
the target does not stressly dodge, it ales dansgo
*
3. If the counterattacker has presenth more than 0 steps 1 and 2 are performed by the counterattacker.
3. A summary of the round of combat must be displayed
*.
At the end of combat, a clear indication of the winner must be displayed,
makronke
warmen
Ball
Cins
gollege Sappada
A grzak (sestrykes, Meyadalarak ka qengja saman med
et dolu den
peak
mik
Back
gackiel
an
burayap Amokūdu abged with. Akaking unge s
******
Whereasamans
one strikes t
W
Jezespring by Rosat
News ledali
S****
MWC
(doxine có de regels are &180/and
MS<«*W***
ame=
&00% COTwith
S
okkomárom naponge end.
mes
Stacko pirkwith
Han
Sayang setaret
peamén - Vélemétek (bescnéral - sẻng
lie
Sammalage Damage*
******
Basenia o 2,40 medi
de yon mis
espan
bl
Membelugs and les
8wwi
wwwwwwww
Jalla
Segre
Memek
name
string
*
mt
int
int
int
M
Bounds and
notes

Transcribed Image Text:in your main program, you must present a menu with funétionality as shown below:
Add Contestant
2) View Specic Contestant
3) View All Contestants
4) Run Combat Challenge
5) Ext
Additional Information / Help
Operations
Detais
Shows a list of the desi pesto dicote from:
Wartion
2.
Mage
3.
The user must enter a single somber
Ask the user for all
Ask the user for all the detaus required to create the
the
Charc.
Print message if the character is added success
or if there was no more space.
e was no mor
View Specic Contestant
Show a list of all the contestants with numbers next to
Beach. For example:
1. Oro warrior
2. ElvenMage.. ecc
Ask the use to enter a number of a contestant.
Show the contestant
View All Co
A list showing each contestan's name and presentsp
must be displayed.
Run Copibat Challenge
Show a list of all the contestants with numbers next to
"eich. For example:
1. Orcwalor
we
2. ElvenMage etc
Ask the user to enter two numbers of two contestants
to disa dite conde
Perform the combat simulation
Exemulation
NOTE: for all of the options above except "Exit" the user should be prompted to press a key before
returning to the main menu.
wit
Faures
[want
gračka kama mada masa kala eller de kante k
*
Splend
A prop Bal
8
LEARN
co
Ca
wa ausers are se Besonde leer Inland
wenn
Wood
par para
+8\/95% pa
maging
www
Man Prom
wwwwww
S: du contenungs
BR
SECARA
& Scoilər yarande
A
er
*
****
was pe
Mag
es per min meninggalang dalam kalangan
***
Babak
Be
Conta
F
Expert Solution
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