have two classes for two different robots and trying to overload the == operator to compare the location of the two different objects of the two different classes. Can you please help?
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Hello everyone!
I have two classes for two different robots and trying to overload the == operator to compare the location of the two different objects of the two different classes. Can you please help?
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- Look for how many objects (mostly functions or classes, maybe a few variables - but as you'll see later, this distinction doesn't really matter - they are all objects.). Include the hidden members. Use the previous hints for help. fill in the following: -> ANSWER_3_3 = ... # FILL ME IN (one line) print(ANSWER_3_3) # hint more than 100Hi, I am making a elevator simulation and I need help in making the passenger classes using polymorphism. Any help is appreciated. There are 4 types of passengers in the system:Standard: This is the most common type of passenger and has a request percentage of 70%. Standard passengers have no special requirements.VIP: This type of passenger has a request percentage of 10%. VIP passengers are given priority and are more likely to be picked up by express elevators.Freight: This type of passenger has a request percentage of 15%. Freight passengers have large items that need to be transported and are more likely to be picked up by freight elevators.Glass: This type of passenger has a request percentage of 5%. Glass passengers have fragile items that need to be transported and are more likely to be picked up by glass elevators. This is what I have so far // Passenger abstract classpublic abstract class Passenger { protected String type; protected int requestPercentage; public…I have provided you with 3 interfaces (HasLegs, HasWings, and BreathesUnderwater) and a Tester class. I want you to create 6 new classes: • 2 that implement HasLegs • 2 that implement HasWings • 2 that implement BreathesUnderwater For each of the classes, you will have to implement the methods that the interface dictates. In addition, override toString so that it prints out a simple message describing what the object is. See the example output of my implementation below for an idea how to do that. The Tester class creates 3 ArrayLists, one for each interface. It also loops through each ArrayList and prints out its contents using toString and the interface methods. In between those two chunks of code, you’ll see a //TODO: comment. It is there that I want you to create one object for each of the 6 classes you created and add that object to the appropriate ArrayList. Once you have done all that, you should be able to run your program and see output like the following: I am a table. I have…
- O NOT SUBMITTED SAVE SUBMIT INSTRUCTIONS RUN CODE GRADING public class Farm 2- { CHECK CODE SCORE O private Farmer theFarmer; private Animal firstAnimal; private Animal secondAnimal; private Animal thirdAnimal; 4 6 ERROR 7 Sheep.java:7: error: call to super public Farm(Farmer f, Animal a1, Animal a2, Animal a3) { theFarmer = f; firstAnimal = a1; 9 10 - must be first statement in 11 constructor 12 super(type); secondAnimal = a2; thirdanimal = a3; } 13 14 15 Animal.java:6: error: constructor 16 Farm in class Farm cannot be public String tostring() { String s = theFarmer + " had a farm."; S += "\nAnd on that farm he had a s += "\nAnd on that farm he had a s += "\nAnd on that farm he had a 17 applied to given types; { 18 - 19 + firstAnimal; + secondAnimal; + thirdAnimal; 20 21 22 required: return s; Farmer, Animal,Animal,Animal 23 24 } found: no arguments 25 } reason: actual and formal 26 argument lists differ in length Pig.java:6: error: constructor Animal in class Animal cannot be…Instructor note: This lab is part of the assignment for this chapter. This lab uses two Java files, LabProgram.java and SimpleCar.java. The SimpleCar class has been developed and provided to you already. You don't need to change anything in that class. Your job is to use the SimpleCar class to complete the specified tasks in the main() method of LabProgram.java Given two integers that represent the miles to drive forward and the miles to drive in reverse as user inputs, create a SimpleCar object that performs the following operations: Drives input number of miles forward Drives input number of miles in reverse Honks the horn Reports car status The SimpleCar class is found in the file SimpleCar.java. Ex: If the input is: 100 4 the output is: beep beep Car has driven: 96 milesshows the complete anagram.cpp program. use a class to represent theword to be anagrammed. Member functions of the class allow the word to be displayed, anagrammed, and rotated. The main() routine gets a word from the user, creates a word object with this word as an argument to the constructor, and calls the anagram() member function to anagram the word.
- Solve this question using java language. you have to read the information from a file then print them in a file please read the instructour carefully, also look at the attach images to help you to solve it. This tips will help you What You Must Implement:You must define a class named MediaRental that implements the MediaRentalInt interface functionality(index A). You must define classes that support the functionality specified by the interface. The followingspecifications are associated with the project:1. Define a class named MediaRental. Feel free to add any instance variables you understand are needed or anyprivate methods. Do not add any public methods (beyond the ones specified in the MediaRentalInt interface).2. The media rental system keeps track of customers and media (movies ,music albums and games). A customerhas a name, address as string , a plan and two lists. One list represent the media the customer is interested inreceiving and the second one represents the media…Does a constructor allocate space for an object? Explain.Hello! Need help with my Java Homework Please use Eclipse and Add a comments in each program to explain what your code is doing so I can understand it and learn. I really appreciate the help! Examine carefully the UML class diagram Attached: NOTE: Class Reptile was missing a toString() method. It has now been added. class Pet has an attribute of type java.util.Date. no specific dates are required for this attribute. compareTo(Dog) compares Dogs by weight. Create executable class TestPet as follows: create at least one Reptile pet and display it create an array of at least four Dog pets sort the array of Dogs by weight use a foreach loop to fully display all data for all dogs sorted by weight (see sample output) Sample Output Reptile name = Slinky, rock python, M Must be caged, crawls or slithers Not much sound, maybe a hiss, acquired Fri Feb 03 17:06:54 EST 2017 All dogs sorted by weight Dog name = Pedro, chihuahua, M Walks on a leash, weight 14 Barks or howls, acquired Fri…
- For this assignment you will be building on your Fraction class. However, the changes will be significant, so I would recommend starting from scratch and using your previous version as a resource when appropriate. For this assignment, we will correctly handle Fractions that are negative, improper (larger numerator than denominator), or whole numbers (denominator of 1). Your class should support the following operations on Fraction objects: Construction of a Fraction from two, one, or zero integer arguments. If two arguments, they are assumed to be the numerator and denominator, just one is assumed to be a whole number, and zero arguments creates a zero Fraction. Use default parameters so that you only need a single function to implement all three of these constructors.You should check to make sure that the denominator is not set to 0. The easiest way to do this is to use an assert statement: assert(inDenominator != 0); You can put this statement at the top of your constructor. Note…List and briefly define some of the requirements for effective communications over a data link.Below for each class you find a UML and description of the public interface. Implementing the public interface as described is madatory. There's freedom on how to implement these classes.The private properties and private methods are under your control.. There are multiple ways of implementing all these classes. Feel free to add private properties and methods. For each object, it's mandatory to create a header file (.h), implementation file (.cpp) and a driver. Blank files are included. The header should have the class definition in it. The implementation file should contain the implementations of the methods laid out in the header fine. And finally the Driver should test/demonstrate all the features of the class. It's best to develop the driver as the class is being written. Check each section to see if there are added additional requirements for the driver. Two test suites are included so that work can be checked. It's important to implement the drivers to test and demonstrate…