Given the following vertex shader code: layout(location = 0) in vec3 aP; layout(location = 1) in vec3 aC; out vec3 vC; void main() { gl_Position vec4(aP, 1.0); vC = aC; = } And the following fragment shader code: in vec3 vC; out vec3 fC; void main() { fC = vC; } • What do the shaders do? • In the main application code, given the following information: o The variable gVertices stores vertex data for 10 vertices. • Provide example code of how to setup the vertex array object and vertex buffer object using the interleaved vertex approach.
Given the following vertex shader code: layout(location = 0) in vec3 aP; layout(location = 1) in vec3 aC; out vec3 vC; void main() { gl_Position vec4(aP, 1.0); vC = aC; = } And the following fragment shader code: in vec3 vC; out vec3 fC; void main() { fC = vC; } • What do the shaders do? • In the main application code, given the following information: o The variable gVertices stores vertex data for 10 vertices. • Provide example code of how to setup the vertex array object and vertex buffer object using the interleaved vertex approach.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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