Given the following class declaration (with prototypes): class Carpet { private: double pricePerSqYd; public: Carpet(); void setPricePerYd(double p); void setDimensions(double l, double w); double getTotalPrice() const; }; Assume the class Carpet has been implemented. Assume the class Rectangle has been implemented. Rewrite the entire Carpet class declaration and add a member variable named size which is an instance of the Rectangle class.
Given the following class declaration (with prototypes): class Carpet { private: double pricePerSqYd; public: Carpet(); void setPricePerYd(double p); void setDimensions(double l, double w); double getTotalPrice() const; }; Assume the class Carpet has been implemented. Assume the class Rectangle has been implemented. Rewrite the entire Carpet class declaration and add a member variable named size which is an instance of the Rectangle class.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
Given the following class declaration (with prototypes):
class Carpet
{
private:
double pricePerSqYd;
public:
Carpet();
void setPricePerYd(double p);
void setDimensions(double l, double w);
double getTotalPrice() const;
};
Assume the class Carpet has been implemented.
Assume the class Rectangle has been implemented.
Rewrite the entire Carpet class declaration and add a member variable named size which is an instance of the Rectangle class.
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