Generate a class called CourtJester(). This object should inherit all attributes and methods from Kingdom(). Additionally, the CourtJester() object should have: • a class attribute headwear , storing the value 'fool's cap' • a method tell_a_joke() that should return a joke at random from the list provided below (Reminder: You imported the random module earlier. Use of a function from that module will likely be helpful in tell_a_joke() .) N # joke list provided ['A clown held the door open for me yesterday. I thought it was a nice jeste 'How does the court jester address the King of Ducks? Mal’Lard', 'What did the court jester call the balding crown prince? The Heir Apparent 'What do you call a joke made by using sign language? A jester']
Generate a class called CourtJester(). This object should inherit all attributes and methods from Kingdom(). Additionally, the CourtJester() object should have: • a class attribute headwear , storing the value 'fool's cap' • a method tell_a_joke() that should return a joke at random from the list provided below (Reminder: You imported the random module earlier. Use of a function from that module will likely be helpful in tell_a_joke() .) N # joke list provided ['A clown held the door open for me yesterday. I thought it was a nice jeste 'How does the court jester address the King of Ducks? Mal’Lard', 'What did the court jester call the balding crown prince? The Heir Apparent 'What do you call a joke made by using sign language? A jester']
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Using Python, answer the following
![Generate a class called CourtJester().
This object should inherit all attributes and methods from Kingdom().
Additionally, the CourtJester() object should have:
• a class attribute headwear , storing the value 'fool's cap'
• a method tell_a_joke() that should return a joke at random from the list provided
below
(Reminder: You imported the random module earlier. Use of a function from that module will likely
be helpful in tell_a_joke() .)
N # joke list provided
['A clown held the door open for me yesterday. I thought it was a nice jester
'How does the court jester address the King of Ducks? Mal'Lard',
'What did the court jester call the balding crown prince? The Heir Apparent
"What do you call a joke made by using sign language? A jester']](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F3200e892-7b83-4670-8aa5-c4c84f2a6adb%2Fc3d96091-0c11-4bbe-8b0b-eb589ee255fb%2Fwurpxeb_processed.png&w=3840&q=75)
Transcribed Image Text:Generate a class called CourtJester().
This object should inherit all attributes and methods from Kingdom().
Additionally, the CourtJester() object should have:
• a class attribute headwear , storing the value 'fool's cap'
• a method tell_a_joke() that should return a joke at random from the list provided
below
(Reminder: You imported the random module earlier. Use of a function from that module will likely
be helpful in tell_a_joke() .)
N # joke list provided
['A clown held the door open for me yesterday. I thought it was a nice jester
'How does the court jester address the King of Ducks? Mal'Lard',
'What did the court jester call the balding crown prince? The Heir Apparent
"What do you call a joke made by using sign language? A jester']

Transcribed Image Text:Q
For this question (and the next one), imagine you want to create a video game with a handful of
characters. You want this game to have a royal kingdom theme.
Here, define a class Kingdom().
This class should have two instance attributes: name and title , which will be strings
specifying the name and title of the character (in that order).
This class will also have a method introduce(). This method should return (not just
print ) a string, similar to:
'Hello, my name is Ferdinand, and I am a King.'
..where 'Ferdinand' corresponds to whatever is stored in Kingdom() object's name attribute is
and 'King' corresponds to whatever is stored in the Kingdom() object's title attribute.
N # YOUR CODE HERE
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