Gaming technology used to support healthcare workersAn innovative COVID-19 training solution for healthcare professionals –based on gaming technology –has been developed through a collaboration involving Edinburgh Napier, University of the West of Scotland (UWS) and NHS Education for Scotland (NES). The training software can be used anytime, anywhere by healthcare professionals. Based on computer games technology, the online training program will better-equip staff with the skills and knowledge required to assess and treat COVID-19 patients, and will be updated and developed as new information is supplied.The interactive nature of the program overcomes some of the limitations that distance learning can encounter, including passive learning and lack of equipment, as well as the costs associated with delivering large-scale training in a changing situation. Edinburgh Napier’s Dr Ruth Paterson said: “At Edinburgh Napier, we are constantly seeking out innovative approaches to teaching and learning and during this pandemic it is crucial we meet the education needs of healthcare professionals.“The interactive nature of the simulation game is aimed at promoting a deeper understanding of caring for people who are severely ill with COVID-19.”UWS’s Dr David Ndzi said: “The role of technology and decentralised training in this type of scenario is crucial and UWS has the skillset to develop practical and interactive virtual training; thereby eliminating challenges associated with lack of equipment and costs. A local firm named Oxygen Games wants to implement a similar gamecalled EduC-19to sensitiseSouth Africans towards the impact of COVID-19. The game should be built for Android and iOS users, and must be adequately tested. As a project manager, you have beensaddled with the responsibility of leading this projectwhile ensuring that the scope, time and cost aremet.   Identify and describe in 100 words five integration processes involved in managing the EduC-19project

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Gaming technology used to support healthcare workersAn innovative COVID-19 training solution for healthcare professionals –based on gaming technology –has been developed through a collaboration involving Edinburgh Napier, University of the West of Scotland (UWS) and NHS Education for Scotland (NES). The training software can be used anytime, anywhere by healthcare professionals. Based on computer games technology, the online training program will better-equip staff with the skills and knowledge required to assess and treat COVID-19 patients, and will be updated and developed as new information is supplied.The interactive nature of the program overcomes some of the limitations that distance learning can encounter, including passive learning and lack of equipment, as well as the costs associated with delivering large-scale training in a changing situation. Edinburgh Napier’s Dr Ruth Paterson said: “At Edinburgh Napier, we are constantly seeking out innovative approaches to teaching and learning and during this pandemic it is crucial we meet the education needs of healthcare professionals.“The interactive nature of the simulation game is aimed at promoting a deeper understanding of caring for people who are severely ill with COVID-19.”UWS’s Dr David Ndzi said: “The role of technology and decentralised training in this type of scenario is crucial and UWS has the skillset to develop practical and interactive virtual training; thereby eliminating challenges associated with lack of equipment and costs. A local firm named Oxygen Games wants to implement a similar gamecalled EduC-19to sensitiseSouth Africans towards the impact of COVID-19. The game should be built for Android and iOS users, and must be adequately tested. As a project manager, you have beensaddled with the responsibility of leading this projectwhile ensuring that the scope, time and cost aremet.

 

Identify and describe in 100 words five integration processes involved in managing the EduC-19project

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