Following the example of the Rectangle class of Chapter 9 Exercise 1, design a class named Cuboid to represent a cuboid. The class contains: • Three data fields named length, width, and height. • A constructor that creates a cuboid with the specified length, width, and height. • A method named getVolume() that returns the volume of this cuboid. Then, please create an object mycuboid = Cuboid (2, 3, 4), and invoke getVolume to print the volume of mycuboid.
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- Modify the student class presented in this chapter as follows. Each student object should also contain the scores for three tests. Provide a constructor that sets all instance values based on parameter values. Overload the constructor such that each test score is assumed to be initially zero. Provide a method called setTestScore that accepts two parameters: the test number (1 through 3) and the score. Also provide a method called getTestScore that accepts the test number and returns the appropriate score Provide a method called average that computes and returns the average test score for this student. Modify the toString method such that the test scores and average are included in the description of the student. Modify the driver class main method to exercise the new Student methods. (c++ language)Write a graphical application that contains a class named RV whose objects are the recreational vehicle designed and digitized as described in Knowledge Exercises 20 and 21 (you can design your version as well. Simple car shape is will be appreciated. The class’s private data members should be the vehicle’s body color and (x, y) location. a) Give the UML diagram for the class. It should include a three-parameter constructor, a toString method, a method to input the values of all of an object’s data members, and a show method to draw the RV at its current (x, y) location. b) Progressively implement and test the RV class by adding a method and verifying it before adding the next method. A good order to add the methods to the class is the three-parameter constructor, followed by the toString method, the show method, and finally the inputmethod. The client code should create an RV object using the three-parameter constructor to test all of the methods as they are progressively added to the…This is the question - Create a class named Rock that acts as a superclass for rock samples collected and catalogued by a natural history museum. The Rock class contains the following fields: sampleNumber - of type int description - A description of the type of rock (of type String) weight - The weight of the rock in grams (of type double) Include a constructor that accepts parameters for the sample number and weight. The Rock constructor sets the description value to "Unclassified". Include get methods for each field. Create three child classes named IgneousRock, SedimentaryRock, and MetamorphicRock. The constructors for these classes require parameters for the sample number and weight. Search the Internet for a brief description of each rock type and assign it to the description field using a method named setDescription inside of the constructor. This is the code I have, the program does not like at all what I have - import java.util.*; public class DemoRock { public static…
- This is the question - Create a class named Rock that acts as a superclass for rock samples collected and catalogued by a natural history museum. The Rock class contains the following fields: sampleNumber - of type int description - A description of the type of rock (of type String) weight - The weight of the rock in grams (of type double) Include a constructor that accepts parameters for the sample number and weight. The Rock constructor sets the description value to "Unclassified". Include get methods for each field. Create three child classes named IgneousRock, SedimentaryRock, and MetamorphicRock. The constructors for these classes require parameters for the sample number and weight. Search the Internet for a brief description of each rock type and assign it to the description field using a method named setDescription inside of the constructor. I am only missing two checks and they seem to be with the rock, here is my code then I will copy one check - import java.util.*;…Creates a class Student with 3 attributes: name, id and level. a. Add a constructor able to create a Student; b. Add the methods getId and getLevel; c. Add the method display able to display the attributes,Design a class named MyPoint to represent a point withx- and y-coordinates. The class contains:■■ The data fields x and y that represent the coordinates with getter methods.■■ A no-arg constructor that creates a point (0, 0).■■ A constructor that constructs a point with specified coordinates.■■ A method named distance that returns the distance from this point to aspecified point of the MyPoint type.■■ A method named distance that returns the distance from this point toanother point with specified x- and y-coordinates.■■ A static method named distance that returns the distance from two MyPointobjects.Draw the UML diagram for the class then implement the class. Write a testprogram that creates the two points (0, 0) and (10, 30.5) and displays the distancebetween them.
- Create a class Course to describe a course according to the following requirements: A course has three attributes: courseName, courseCode, fees. Create a constructor without parameters to initialize all the instance variables to default values (0 for numbers and "" for a string). Create a constructor to initialize all the attributes to specific values. Add all setter and getter methods Create a tester class with the main method. The tester class must be named using your first and last In this class performs the following: Create a course object c1 using the default constructor. Create a course object c2 with the following information: courseName =” object oriented programing”, courseCode = “CS230” , fees = a value from your choice. Change the course fees of c2 to your age. Print the course information of c2 using getter methods I attached Typical run of the programa. Write a FractionDemo program that instantiates several Fraction objects and demonstrates that their methods work correctly. Create a Fraction class with fields that hold a whole number, a numerator, and a denominator. In addition: Create properties for each field. The set access or for the denominator should not allow a 0 value; the value defaults to 1. Add three constructors. One takes three parameters for a whole number, numerator, and denominator. Another accepts two parameters for the numerator and denominator; when this constructor is used, the whole number value is 0. The last constructor is parameterless; it sets the whole number and numerator to 0 and the denominator to 1. (After construction, Fractions do not have to be reduced to proper form. For example, even though 3/9 could be reduced to 1/3, your constructors do not have to perform this task.) Add a Reduce() method that reduces a Fraction if it is in improper form. For example, 2/4 should be reduced to 1/2. Add an operator+() method that adds two Fractions. To add two fractions, first eliminate any whole number part of the value. For example, 2 1/4 becomes 9/4 and 1 3/5 becomes 8/5. Find a common denominator and convert the fractions to it. For example, when adding 9/4 and 8/5, you can convert them to 45/20 and 32/20. Then you can add the numerators, giving 77/20. Finally, call the Reduce() method to reduce the result, restoring any whole number value so the fractional part of the number is less than 1. For example, 77/20 becomes 3 17/20. Include a function that returns a string that contains a Fraction in the usual display format—the whole number, a space, the numerator, a slash (D, and a denominator. When the whole number is 0, just the Fraction part of the value should be displayed (for example, 1/2 instead of 0 1/2). If the numerator is 0, just the whole number should be displayed (for example, 2 instead of 2 0/3). b. Add an operator*() method to the Fraction class created in Exercise 11a so that it correctly multiplies two Fractions. The result should be in proper, reduced format. Demonstrate that the method works correctly in a program named FractionDemo2. c. Write a program named FractionDem03 that includes an array of four Fractions. Prompt the user for values for each. Display every possible combination of addition results and every possible combination of multiplication results for each Fraction pair (that is, each type will have 16 results).Write a program named SalespersonDemo that instantiates objects using classes named Real EstateSalesperson and GirlScout. Demonstrate that each object can use a SalesSpeech() method appropriately. Also, use a MakeSale() method two or three times with each object, and display the final contents of each objects data fields. First, create an abstract class named Salesperson. Fields include first and last names; the Salesperson constructor requires both these values. Include properties for the fields. Include a method that returns a string that holds the Salespersons full name—the first and last names separated by a space. Then perform the following Create two child classes of Salesperson: Real EstateSalesperson and Girl Scout. The Real EstateSalesperson class contains fields for total value sold in dollars and total commission earned (both of which are initialized to 0), and a commission rate field required by the class constructor. The Girl Scout class includes a field to hold the number of boxes of cookies sold, which is initialized to 0. Include properties for every field. Create an interface named ISell able that contains two methods: SalesSpeech() and MakeSale(). In each Real EstateSalesperson and Girl Scout class, implement SalesSpeech() to display an appropriate one- or two-sentence sales speech that the objects of the class could use. In the Real Estatesalesperson class, implement the MakeSale() method to accept an integer dollar value for a house, add the value to the Real EstateSalespersons total value sold, and compute the total commission earned. In the Girl Scout class, implement the MakeSale() method to accept an integer representing the number of boxes of cookies sold and add it to the total field.
- You will create a couple of classes that could be used to create a Text Adventure game. The class will be called "Item" and will represent an item in the game that can be carried and used by a player (such as a weapon or a tool). The Item Class The Item class will have only one property: A string description. The Item class will have exactly 3 methods: There will be a default constructor that takes no parameters. This constructor will give a generic, default description of the Item. There will be a constructor that takes a string parameter, and it will initialize the Item's description based on the parameter. There will be a method called "print" that will print the Item's description to standard output. PLEASE MAKE SURE ITS POSSIBLE TO COMPILE WITH THIS CODE. THANKS. #include "Item.h" #include <iostream> #include <string> using namespace std; int main() { Item sword("Sword of Destiny"); Item potion("Healing Potion"); Item key("Key of Wisdom"); string name; cout…The class "Car" has the following attributes: plate (String), mark (String), model (String), year (int), km (int).Write a constructor method for the "Car" class that takes values as parameters for all these attributes.Create a class named FootballTeam. Include two fields that hold data about theteams participating in the game. Also include a field for game time (for example, 5PM). Include a constructor that takes parameters for two FootballTeam objects anda time. From the main method, instantiate a FootballTeam object, then pass theGame to a method that displays the details about the FootballTeam.