Finish the Java program:   Code: import java.awt.Point; import java.util.Random; class Main { publicstaticvoid main(String[] args) { Point player1_location, player2_location; System.out.println("This program randomly generates (x,y) locations"); System.out.println("between 1-10 for two players, repeating until"); System.out.println("one of their coordinates are the same for both players."); do { player1_location = randomNewPlayerLocation(); player2_location = randomNewPlayerLocation();   System.out.println("Player1 location: (" + player1_location.x +"," + player1_location.y + ")"); System.out.println("Player2 location: (" + player2_location.x +"," + player2_location.y + ")"); System.out.println(); // DON'T CHANGE ANY OF THE ABOVE CODE }while( /* WRITE YOUR LOOP CONDITION HERE */ ); } // Generates random (x,y) coordinates between 1-10, then // returns a Point object with those coordinates. static Point randomNewPlayerLocation() { // WRITE YOUR FUNCTION BODY HERE } }   Sample outputs in the picture.

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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Finish the Java program:

 

Code:

import java.awt.Point;
import java.util.Random;

class Main
{
publicstaticvoid main(String[] args)
{
Point player1_location, player2_location;

System.out.println("This program randomly generates (x,y) locations");
System.out.println("between 1-10 for two players, repeating until");
System.out.println("one of their coordinates are the same for both players.");
do
{
player1_location = randomNewPlayerLocation();
player2_location = randomNewPlayerLocation();
 
System.out.println("Player1 location: (" + player1_location.x
+"," + player1_location.y + ")");
System.out.println("Player2 location: (" + player2_location.x
+"," + player2_location.y + ")");
System.out.println();

// DON'T CHANGE ANY OF THE ABOVE CODE
}while( /* WRITE YOUR LOOP CONDITION HERE */ );

}

// Generates random (x,y) coordinates between 1-10, then
// returns a Point object with those coordinates.
static Point randomNewPlayerLocation()
{
// WRITE YOUR FUNCTION BODY HERE
}
}
 
Sample outputs in the picture.
**Sample Program Output for Educational Website**

This program randomly generates (x, y) locations between 1-10 for two players, repeating until one of their coordinates are the same for both players.

### Sample Outputs:

1. 
    - Player1 location: (8, 7)
    - Player2 location: (2, 9)

2.
    - Player1 location: (9, 9)
    - Player2 location: (4, 1)

3.
    - Player1 location: (3, 8)
    - Player2 location: (3, 8)

---

4. 
    - Player1 location: (10, 3)
    - Player2 location: (3, 1)

5.
    - Player1 location: (1, 5)
    - Player2 location: (9, 2)

6.
    - Player1 location: (4, 9)
    - Player2 location: (7, 1)

7.
    - Player1 location: (10, 7)
    - Player2 location: (2, 1)

8.
    - Player1 location: (6, 7)
    - Player2 location: (4, 5)

9.
    - Player1 location: (8, 5)
    - Player2 location: (4, 2)

10.
    - Player1 location: (1, 6)
    - Player2 location: (9, 6)

The program stops executing when one of the coordinates matches for both players, as seen in scenarios where the coordinates become equal.
Transcribed Image Text:**Sample Program Output for Educational Website** This program randomly generates (x, y) locations between 1-10 for two players, repeating until one of their coordinates are the same for both players. ### Sample Outputs: 1. - Player1 location: (8, 7) - Player2 location: (2, 9) 2. - Player1 location: (9, 9) - Player2 location: (4, 1) 3. - Player1 location: (3, 8) - Player2 location: (3, 8) --- 4. - Player1 location: (10, 3) - Player2 location: (3, 1) 5. - Player1 location: (1, 5) - Player2 location: (9, 2) 6. - Player1 location: (4, 9) - Player2 location: (7, 1) 7. - Player1 location: (10, 7) - Player2 location: (2, 1) 8. - Player1 location: (6, 7) - Player2 location: (4, 5) 9. - Player1 location: (8, 5) - Player2 location: (4, 2) 10. - Player1 location: (1, 6) - Player2 location: (9, 6) The program stops executing when one of the coordinates matches for both players, as seen in scenarios where the coordinates become equal.
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