Finish the Java program: Code: import java.awt.Point; import java.util.Random; class Main { publicstaticvoid main(String[] args) { Point player1_location, player2_location; System.out.println("This program randomly generates (x,y) locations"); System.out.println("between 1-10 for two players, repeating until"); System.out.println("one of their coordinates are the same for both players."); do { player1_location = randomNewPlayerLocation(); player2_location = randomNewPlayerLocation(); System.out.println("Player1 location: (" + player1_location.x +"," + player1_location.y + ")"); System.out.println("Player2 location: (" + player2_location.x +"," + player2_location.y + ")"); System.out.println(); // DON'T CHANGE ANY OF THE ABOVE CODE }while( /* WRITE YOUR LOOP CONDITION HERE */ ); } // Generates random (x,y) coordinates between 1-10, then // returns a Point object with those coordinates. static Point randomNewPlayerLocation() { // WRITE YOUR FUNCTION BODY HERE } } Sample outputs in the picture.
Finish the Java program: Code: import java.awt.Point; import java.util.Random; class Main { publicstaticvoid main(String[] args) { Point player1_location, player2_location; System.out.println("This program randomly generates (x,y) locations"); System.out.println("between 1-10 for two players, repeating until"); System.out.println("one of their coordinates are the same for both players."); do { player1_location = randomNewPlayerLocation(); player2_location = randomNewPlayerLocation(); System.out.println("Player1 location: (" + player1_location.x +"," + player1_location.y + ")"); System.out.println("Player2 location: (" + player2_location.x +"," + player2_location.y + ")"); System.out.println(); // DON'T CHANGE ANY OF THE ABOVE CODE }while( /* WRITE YOUR LOOP CONDITION HERE */ ); } // Generates random (x,y) coordinates between 1-10, then // returns a Point object with those coordinates. static Point randomNewPlayerLocation() { // WRITE YOUR FUNCTION BODY HERE } } Sample outputs in the picture.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
100%
Finish the Java
Code:
import java.awt.Point;
import java.util.Random;
class Main
{
publicstaticvoid main(String[] args)
{
Point player1_location, player2_location;
System.out.println("This program randomly generates (x,y) locations");
System.out.println("between 1-10 for two players, repeating until");
System.out.println("one of their coordinates are the same for both players.");
do
{
player1_location = randomNewPlayerLocation();
player2_location = randomNewPlayerLocation();
System.out.println("Player1 location: (" + player1_location.x
+"," + player1_location.y + ")");
System.out.println("Player2 location: (" + player2_location.x
+"," + player2_location.y + ")");
System.out.println();
// DON'T CHANGE ANY OF THE ABOVE CODE
}while( /* WRITE YOUR LOOP CONDITION HERE */ );
}
// Generates random (x,y) coordinates between 1-10, then
// returns a Point object with those coordinates.
static Point randomNewPlayerLocation()
{
// WRITE YOUR FUNCTION BODY HERE
}
}
Sample outputs in the picture.
![**Sample Program Output for Educational Website**
This program randomly generates (x, y) locations between 1-10 for two players, repeating until one of their coordinates are the same for both players.
### Sample Outputs:
1.
- Player1 location: (8, 7)
- Player2 location: (2, 9)
2.
- Player1 location: (9, 9)
- Player2 location: (4, 1)
3.
- Player1 location: (3, 8)
- Player2 location: (3, 8)
---
4.
- Player1 location: (10, 3)
- Player2 location: (3, 1)
5.
- Player1 location: (1, 5)
- Player2 location: (9, 2)
6.
- Player1 location: (4, 9)
- Player2 location: (7, 1)
7.
- Player1 location: (10, 7)
- Player2 location: (2, 1)
8.
- Player1 location: (6, 7)
- Player2 location: (4, 5)
9.
- Player1 location: (8, 5)
- Player2 location: (4, 2)
10.
- Player1 location: (1, 6)
- Player2 location: (9, 6)
The program stops executing when one of the coordinates matches for both players, as seen in scenarios where the coordinates become equal.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F108ede44-c850-4a94-924c-e890d79e0463%2F239e0d7c-b8b4-4d34-8600-77e9432feec0%2Fxly0dw8_processed.png&w=3840&q=75)
Transcribed Image Text:**Sample Program Output for Educational Website**
This program randomly generates (x, y) locations between 1-10 for two players, repeating until one of their coordinates are the same for both players.
### Sample Outputs:
1.
- Player1 location: (8, 7)
- Player2 location: (2, 9)
2.
- Player1 location: (9, 9)
- Player2 location: (4, 1)
3.
- Player1 location: (3, 8)
- Player2 location: (3, 8)
---
4.
- Player1 location: (10, 3)
- Player2 location: (3, 1)
5.
- Player1 location: (1, 5)
- Player2 location: (9, 2)
6.
- Player1 location: (4, 9)
- Player2 location: (7, 1)
7.
- Player1 location: (10, 7)
- Player2 location: (2, 1)
8.
- Player1 location: (6, 7)
- Player2 location: (4, 5)
9.
- Player1 location: (8, 5)
- Player2 location: (4, 2)
10.
- Player1 location: (1, 6)
- Player2 location: (9, 6)
The program stops executing when one of the coordinates matches for both players, as seen in scenarios where the coordinates become equal.
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