Exercise15 03 Left Right Up Down (c) 3. *15.3 (Move the ball) Write a program that moves the ball in a pane. You should define a pane class for displaying the ball and provide the methods for moving the ball left, right, up, and down, as shown in Figure 15.26c. Check the boundary to prevent the ball from

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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In JAVA, do not use Liang's BallPane Class. Just draw a circle.

Any and all help is appreciated, please also show the results with your code. Please see the attached image.

**Figure 15.26c: Move the Ball Program**

In this exercise, you are tasked with writing a program that moves a ball within a designated pane. The user interface includes four buttons labeled "Left," "Right," "Up," and "Down," allowing for directional movement of the ball within the pane.

### Task Description:
- **Objective**: Create a pane class that displays a ball.
- **Functionality**: Implement methods to move the ball in four directions: left, right, up, and down.
- **Boundary Conditions**: Ensure that the ball remains within the visible area of the pane and does not move out of sight.

This exercise focuses on basic GUI manipulation and boundary checking, teaching you how to control object movement within a graphical interface.
Transcribed Image Text:**Figure 15.26c: Move the Ball Program** In this exercise, you are tasked with writing a program that moves a ball within a designated pane. The user interface includes four buttons labeled "Left," "Right," "Up," and "Down," allowing for directional movement of the ball within the pane. ### Task Description: - **Objective**: Create a pane class that displays a ball. - **Functionality**: Implement methods to move the ball in four directions: left, right, up, and down. - **Boundary Conditions**: Ensure that the ball remains within the visible area of the pane and does not move out of sight. This exercise focuses on basic GUI manipulation and boundary checking, teaching you how to control object movement within a graphical interface.
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