esent to the user a plot li to indicate his or her choi
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
Please help me build this quick project in Java.
![Your task is to create a "Choose Your Own Adventure" text-based Java game.
Your game will present to the user a plot line and an initial decision to make. The user
will enter in data to indicate his or her choice, and then the story should continue to
present the user with plot twists, new characters and decisions. All choices should
lead to final outcomes: some successful, others not.
You decide the context, theme or plot of your story. Some suggestions include:
The user is an astronaut trying to reach Mars.
The user is a pirate trying to discover a buried treasure.
• The user is a movie star living in L.A.
• The user is in a haunted house and must get out.
• The user has lost his or her phone and is trying to find it.
• The user is a country leader trying to make the best decisions for the people.
• The user is making career choices.
• The user is a driver in an 'around the world' rally race.
• The user is making life choices after winning the lottery.
• The user is a sales clerk trying to sell to customers.
• The user is a plane crash survivor trying to stay alive.
• The user is a crime fighter trying to solve a mystery.
• The user is a Canadian traveller trying to get home after a hurricane.
• The user is a Grade 9 student looking for his or her first class.
• The user is a Grade 11 math student deciding what method to use to factor a
quadratic expression.
The user is running a 3 team tournament to find a winner.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F7cda0842-df4a-490f-93e0-fe9917df0c92%2Fc06d8216-01b3-44bb-a77f-9ae8b6918daa%2F9e7xqa_processed.png&w=3840&q=75)
Transcribed Image Text:Your task is to create a "Choose Your Own Adventure" text-based Java game.
Your game will present to the user a plot line and an initial decision to make. The user
will enter in data to indicate his or her choice, and then the story should continue to
present the user with plot twists, new characters and decisions. All choices should
lead to final outcomes: some successful, others not.
You decide the context, theme or plot of your story. Some suggestions include:
The user is an astronaut trying to reach Mars.
The user is a pirate trying to discover a buried treasure.
• The user is a movie star living in L.A.
• The user is in a haunted house and must get out.
• The user has lost his or her phone and is trying to find it.
• The user is a country leader trying to make the best decisions for the people.
• The user is making career choices.
• The user is a driver in an 'around the world' rally race.
• The user is making life choices after winning the lottery.
• The user is a sales clerk trying to sell to customers.
• The user is a plane crash survivor trying to stay alive.
• The user is a crime fighter trying to solve a mystery.
• The user is a Canadian traveller trying to get home after a hurricane.
• The user is a Grade 9 student looking for his or her first class.
• The user is a Grade 11 math student deciding what method to use to factor a
quadratic expression.
The user is running a 3 team tournament to find a winner.
![Start by making your flowchart first. Your game will involve several nested if-then-
else statements and it will be much easier to write once you have already developed
the program plot, decisions and logic.
You will be assessed on the flowchart, game, organization of code and programming
style. Be sure to refer to the programming style guidelines and use proper variable
names, spacing, indenting, commenting, etc.
Also, make sure that you make it clear to the users what information is needed to
enter to make their decisions. If you ask them a yes or no question, should they
respond with Yes, or yes, or YES, or Y? This has to be made very clear.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F7cda0842-df4a-490f-93e0-fe9917df0c92%2Fc06d8216-01b3-44bb-a77f-9ae8b6918daa%2Fvo4zi1q_processed.png&w=3840&q=75)
Transcribed Image Text:Start by making your flowchart first. Your game will involve several nested if-then-
else statements and it will be much easier to write once you have already developed
the program plot, decisions and logic.
You will be assessed on the flowchart, game, organization of code and programming
style. Be sure to refer to the programming style guidelines and use proper variable
names, spacing, indenting, commenting, etc.
Also, make sure that you make it clear to the users what information is needed to
enter to make their decisions. If you ask them a yes or no question, should they
respond with Yes, or yes, or YES, or Y? This has to be made very clear.
Expert Solution
![](/static/compass_v2/shared-icons/check-mark.png)
This question has been solved!
Explore an expertly crafted, step-by-step solution for a thorough understanding of key concepts.
Step by step
Solved in 2 steps
![Blurred answer](/static/compass_v2/solution-images/blurred-answer.jpg)
Follow-up Questions
Read through expert solutions to related follow-up questions below.
Recommended textbooks for you
![Computer Networking: A Top-Down Approach (7th Edi…](https://www.bartleby.com/isbn_cover_images/9780133594140/9780133594140_smallCoverImage.gif)
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
![Computer Organization and Design MIPS Edition, Fi…](https://www.bartleby.com/isbn_cover_images/9780124077263/9780124077263_smallCoverImage.gif)
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
![Network+ Guide to Networks (MindTap Course List)](https://www.bartleby.com/isbn_cover_images/9781337569330/9781337569330_smallCoverImage.gif)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
![Computer Networking: A Top-Down Approach (7th Edi…](https://www.bartleby.com/isbn_cover_images/9780133594140/9780133594140_smallCoverImage.gif)
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
![Computer Organization and Design MIPS Edition, Fi…](https://www.bartleby.com/isbn_cover_images/9780124077263/9780124077263_smallCoverImage.gif)
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
![Network+ Guide to Networks (MindTap Course List)](https://www.bartleby.com/isbn_cover_images/9781337569330/9781337569330_smallCoverImage.gif)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
![Concepts of Database Management](https://www.bartleby.com/isbn_cover_images/9781337093422/9781337093422_smallCoverImage.gif)
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
![Prelude to Programming](https://www.bartleby.com/isbn_cover_images/9780133750423/9780133750423_smallCoverImage.jpg)
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
![Sc Business Data Communications and Networking, T…](https://www.bartleby.com/isbn_cover_images/9781119368830/9781119368830_smallCoverImage.gif)
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY