Determine the value of the decision parameter p in Bresenham's circle drawing procedure. The method for drawing a circle, developed by Bresenham, is presented as a series of instructions.
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Determine the value of the decision parameter p in Bresenham's circle drawing procedure. The method for drawing a circle, developed by Bresenham, is presented as a series of instructions.
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- Moon effect. Some people believe that the Moon controls their activities. If the Moon moves from being directly on the opposite side of Earth from you to being directly overhead, by what percentage does (a) the Moon's gravitational pull on you increase and (b) your weight (as measured on a scale) decrease? Assume that the Earth-Moon (center-to-center) distance is 3.82 x 10° m, Earth's radius is 6.37 x 106 m, Moon's mass is 7.36 x 1022 kg, and Earth's mass is 5.98 x 1024 kg. (a) Number 6.89 Units percent (b) Number i 6.8713e-4 Units percentTiling: The precondition to the problem is that you are given threeintegers n, i, j, where i and j are in the range 1 to 2n. You have a 2n by 2n squareboard of squares. You have a sufficient number of tiles each with the shape . Your goalis to place nonoverlapping tiles on the board to cover each of the 2n × 2n tiles except forthe single square at location i, j. Give a recursive algorithm for this problem in whichyou place one tile yourself and then have four friends help you. What is your base case?Correct answer will be upvoted else Multiple Downvoted. Don't submit random answer. Computer science. anglers have recently gotten back from a fishing excursion. The I-th angler has gotten a fish of weight man-made intelligence. Anglers will flaunt the fish they got to one another. To do as such, they initially pick a request where they show their fish (every angler shows his fish precisely once, in this way, officially, the request for showing fish is a stage of integers from 1 to n). Then, at that point, they show the fish they discovered by the picked request. At the point when an angler shows his fish, he may either become glad, become dismal, or stay content. Assume an angler shows a fish of weight x, and the most extreme load of a formerly shown fish is y (y=0 if that angler is quick to show his fish). Then, at that point: in the event that x≥2y, the angler becomes cheerful; in the event that 2x≤y, the angler becomes miserable; in the event that none of these two…
- When the robot makes a turn, it would be useful to have an operation to perform on d to represent this turn. This is because after making a turn, the new value of d will depend on the old value of d. Complete the table for the new values of d if the robot is turning left or right.Then determine an expression in terms of d that will give the new position if the robot turns left and another expression if the robot turns right. Type these expressions in the last row of the table. Attached is the table I completed. All rows are correct except the last one. I'm not sure what my error is.Pendulum - Python Eulers methodJAVA programming language eclipse software
- Suppose that you are given an n × n checkerboard and a checker. You must move the checker from the bottom edge of the board to the top edge of the board according to the following rule. At each step you may move the checker to one of three squares: 1. the square immediately above 2. the square that is one up and one to the left (but only if the checker if not already in the leftmost column) 3. the square that is one up and one to the right (but only if the checker is not already in the rightmost column). 1 Each time you move from square x to square y, you receive p(x, y) dollars. You are given p(x, y) for all pairs (x, y) for which a move from x to y is legal. Do not assume that p(x, y) is positive. design a recursive backtracking algorithm that determines the maximum amount of money you can recieve, when moving a checker frmo somewhere on the bottom row to somewhere on the top row. your algorithm is free to pick any squrre along the bottom row as a starting point and any square along…Artificial intelligence (Question - 6) ======================= One variation on the game of nim is described in Luger. The game begins with a single pile of stones. The move by a player consists of dividing a pile into two piles that contain an unequal number of stones. For example, if one pile contains six stones, it could be subdivided into piles of five and one, or four and two, but not three and three. The first player who cannot make a move loses the game.(6.1) Draw the complete game tree for this version of Nim if the start state consists of six stones.(6.2) Perform a minimax evaluation for this game. Let 1 denote a win and 0 a loss.Can you help me with this code because i am struggling and I don't know what to do with this part: he Eight Puzzle consists of a 3 x 3 board of sliding tiles with a single empty space. For each configuration, the only possible moves are to swap the empty tile with one of its neighboring tiles. The goal state for the puzzle consists of tiles 1-3 in the top row, tiles 4-6 in the middle row, and tiles 7 and 8 in the bottom row, with the empty space in the lower-right corner. In this section, you will develop two solvers for a generalized version of the Eight Puzzle, in which the board can have any number of rows and columns. We have suggested an approach similar to the one used to create a Lights Out solver in Homework 2, and indeed, you may find that this pattern can be abstracted to cover a wide range of puzzles. If you wish to use the provided GUI for testing, described in more detail at the end of the section, then your implementation must adhere to the recommended interface. However,…
- A fish-finder is a device used by anglers to find fish in a lake. If the fish-finder finds a fish, it will sound an alarm. It uses depth readings to determine whether to sound an alarm. For our purposes, the fish-finder will decide that a fish is swimming past if:there are four consecutive depth readings which form a strictly increasing sequence (such as 3 4 7 9) (which we will call "Fish Rising"), orthere are four consecutive depth readings which form a strictly decreasing sequence (such as 9 6 5 2) (which we will call "Fish Diving"), orthere are four consecutive depth readings which are identical (which we will call "Constant Depth").All other readings will be considered random noise or debris, which we will call "No Fish."Create a Python program called "fishfinder_firstname_lastname" that takes 1 input of string of 4 numbers separated with comma. Your program must display "Fish Rising", "Fish Diving.", "Fish At Constant Depth" or "No Fish".Example:30,10,20,20 Must display No…Need help writing this code based off of the last checkpoints code: Last code in image. Checkpoint B For Checkpoint B you will extend Checkpoint A to do the following: Prompts the user for an additional parameter: the bound on the timescale n of the simulation If a user inputs a negative timescale, the program should immediately print an error message and exit. The program will calculate k,u for every time i<n and output these populations at each step If the population grows negative, treat it as population that has become zero.Bob is playing a game. He and his team have come up with a plan to throw a ball so that it can hit the target object. The target is at a distance of X meters from Bob. He is at a height of Y meters from the ground and the target is at a height of Z meters from the ground. Bob can throw the ball with a certain speed Task Determine the speed that he should throw the ball. Notes He is aiming at an angle parallel to the ground. Assume acceleration due to gravity is 10m/s² Example Assumptions • X = 2 • Y=5 • Z=2 Approach It can be calculated that he needs to fire at speeds 2.58m/s at an angle parallel to the ground respectively. The answers are taken up to 2 decimal places only. Hence, the answer is 2.58 m/s. Function description Complete the solve function provided in the editor. This function takes the following 3 parameters and returns the minimum speed required: • X Represents an integer denoting the distance of the target from Bob • Y Represents an integer denoting the height of Bob…