Design and implement a word unscrambler game in Java. Your program should read in a random word from a file called words.txt(note the lack of capitalization) that you provide.The words.txtfile will beplacedin the same folder with your Java program.The file should contain one word per line andcontain at least 10 different words. To read a random word you can generate a random number between 1 and the number of lines, and skip n-1 lines before reading the word. Scramble the word by swapping random pairs of letters a random number of times(mandatory use of a loop). Display the scrambled word with character indices on top. Offer the user a menu with the following choices: Enter 1 to swap a pair of letters: If this option is selected prompt the user to enter two indices and swapthe letters. A space should separate the two indices. Print an error message if the indices are invalid. If the word is unscrambled successfully print a congratulatory message containing the word and the number of steps it took to unscramble. Otherwise display the new word, and offer the menu again. Enter 2 to solve. If this option is selected print the unscrambled word and quit. Enter 3 to quit. If this option is selected quit.
CSC 220: Word Unscrambler Game
Use Java programming.
Design and implement a word unscrambler game in Java.
Your program should read in a random word from a file called words.txt(note the lack of capitalization) that you provide.The words.txtfile will beplacedin the same folder with your Java program.The file should contain one word per line andcontain at least 10 different words. To read a random word you can generate a random number between 1 and the number of lines, and skip n-1 lines before reading the word. Scramble the word by swapping random pairs of letters a random number of times(mandatory use of a loop). Display the scrambled word with character indices on top. Offer the user a menu with the following choices:
Enter 1 to swap a pair of letters:
If this option is selected prompt the user to enter two indices and swapthe letters. A space should separate the two indices. Print an error message if the indices are invalid. If the word is unscrambled successfully print a congratulatory message containing the word and the number of steps it took to unscramble. Otherwise display the new word, and offer the menu again.
Enter 2 to solve.
If this option is selected print the unscrambled word and quit.
Enter 3 to quit.
If this option is selected quit.
Example run:
---------
0123456
rpocjet
---------
Enter 1 to swapletters.
Enter 2 to solve.
Enter 3 to quit.
1
Enter the indices separated by spaces
0 1
---------
0123456
procjet
---------
Enter 1 to swapletters.
Enter 2 to solve.
Enter 3 to quit.
1
Enter the indices separated by spaces
3 4
---------
0123456
projcet
---------
Enter 1 to swapletters.
Enter 2 to solve.
Enter 3 to quit.
1
Enter the indices separated by spaces
4 5
Congratulations! You unscrambled the word project in 3 steps.
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