Description: Create a class (without main) and a demo program which uses the class on a topic of your choice. Class: • Create a class which has at least 1 static variable and 3 instance variables. • All variables in this class should be private. • Overload the constructor. • Public gets and sets for each variable. • Create a print method that accepts an object parameter and simply prints out all items in the object. • Create a private method that is called by a public method. Demonstration/Main File: • Create a demo program that uses the sets and gets. (Create an object from your class. Then use sets/gets.) • Use each of the overloaded methods or constructors. • Call the print method sending it an object argument. • Call the public method that calls a private method show it going into the private via public.
Description: Create a class (without main) and a demo program which uses the class on a topic of your choice. Class: • Create a class which has at least 1 static variable and 3 instance variables. • All variables in this class should be private. • Overload the constructor. • Public gets and sets for each variable. • Create a print method that accepts an object parameter and simply prints out all items in the object. • Create a private method that is called by a public method. Demonstration/Main File: • Create a demo program that uses the sets and gets. (Create an object from your class. Then use sets/gets.) • Use each of the overloaded methods or constructors. • Call the print method sending it an object argument. • Call the public method that calls a private method show it going into the private via public.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Hello! I am having trouble with my intro to JAVA course. I have basic understanding of it, I am failing to get the gets/sets and the DEMONSTRATION part of the assignment. TIA for the help

Transcribed Image Text:**Description:**
Create a class (without main) and a demo program which uses the class on a topic of your choice.
**Class:**
- Create a class which has at least 1 static variable and 3 instance variables.
- All variables in this class should be private.
- Overload the constructor.
- Public gets and sets for each variable.
- Create a print method that accepts an object parameter and simply prints out all items in the object.
- Create a private method that is called by a public method.
**Demonstration/Main File:**
- Create a demo program that uses the sets and gets. (Create an object from your class. Then use sets/gets.)
- Use each of the overloaded methods or constructors.
- Call the print method sending it an object argument.
- Call the public method that calls a private method to show it going into the private via public.
---
If you find yourself uncertain as to what class to make, you can create a class you plan to use in your project. Or, a couple ideas:
- **Prescription:** instance variables could be substance_name, strength, dose, frequency_taken
- **Gaming:** character stats - class (warrior, paladin, etc), race, strength, agility, life, etc
- **MenuPlanner:** itemDescription, category (veggie, meat, etc), calories, carbs, salt
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