Define a function named CoinFlip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads" and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function CoinFlip() repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0. Hint: Use the modulo operator (%) to limit the random integers to 0 and 1. Ex: If the random seed value is 2 and the input is: 3 the output is: Tails Heads. Tails Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed value of 2 during development, but when submitted, a different seed value may be used for each test case. The program must define and call the following function: string CoinFlip()
Define a function named CoinFlip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads" and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function CoinFlip() repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0. Hint: Use the modulo operator (%) to limit the random integers to 0 and 1. Ex: If the random seed value is 2 and the input is: 3 the output is: Tails Heads. Tails Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed value of 2 during development, but when submitted, a different seed value may be used for each test case. The program must define and call the following function: string CoinFlip()
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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![Define a function named CoinFlip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads"
and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function CoinFlip()
repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0.
Hint: Use the modulo operator (%) to limit the random integers to 0 and 1.
Ex: If the random seed value is 2 and the input is:
3
the output is:
Tails
Heads
Tails
Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed
value of 2 during development, but when submitted, a different seed value may be used for each test case.
The program must define and call the following function:
string CoinFlip()](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F9a87f129-a7d7-46bd-a5e8-d59945109afb%2F8e1cc9fd-8075-443a-9a40-e7b9cc62fd28%2Fx6qtbs6m_processed.jpeg&w=3840&q=75)
Transcribed Image Text:Define a function named CoinFlip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads"
and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function CoinFlip()
repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0.
Hint: Use the modulo operator (%) to limit the random integers to 0 and 1.
Ex: If the random seed value is 2 and the input is:
3
the output is:
Tails
Heads
Tails
Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed
value of 2 during development, but when submitted, a different seed value may be used for each test case.
The program must define and call the following function:
string CoinFlip()
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