Dee Electronics makes game consoles in three processes: assembly, programming, and packaging. Direct materials are added at the beginning of the assembly process. Conversion costs are incurred evenly throughout the process. The Assembly Department had no Work-in-Process Inventory on October 31. A (Click the icon to view additional information.) Read the requirements. Divided by: Total EUP TUU,U00 93,D00

FINANCIAL ACCOUNTING
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Chapter1: Financial Statements And Business Decisions
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Question 5, Part 4. Please fill in the blanks in the same format as the question

Physical
Direct
Conversion
UNITS
Units
Materials
Costs
Units to account for:
Beginning work-in-process
Started in production
100,000
100,000
Total units to account for
Units accounted for:
Completed and transferred out
90,000
90,000
90,000
Ending work-in-process
10,000
10,000
3,500
100,000
100,000
93,500
Total units accounted for
Transcribed Image Text:Physical Direct Conversion UNITS Units Materials Costs Units to account for: Beginning work-in-process Started in production 100,000 100,000 Total units to account for Units accounted for: Completed and transferred out 90,000 90,000 90,000 Ending work-in-process 10,000 10,000 3,500 100,000 100,000 93,500 Total units accounted for
Dee Electronics makes game consoles in three processes: assembly, programming, and packaging. Direct materials are added at the beginning of the assembly process. Conversion costs are incurred evenly throughout the process. The
Assembly Department had no Work-in-Process Inventory on October 31.
A (Click the icon to view additional information.)
Read the requirements.
Divided by: Total EUP
T00,000
93,D00
$
3.99 $
2.88
Cost per equivalent unit
Costs accounted for:
Completed and transferred out
$
359,100 $
259,200 $
618,300
More Info
Ending work-in-process
39,900
10,080
49,980
$4
399,000 $
269,280 $
668,280
Total costs accounted for
In mid-November, Dee Electronics started production on 100,000 game consoles.
Of this number, 90,000 game consoles were assembled during November and
transferred out to the Programming Department. The November 30
Requirement 2. Prepare a T-account for Work-in-Process inventory-Assembly to show its activity during November, including
Work-in-Process Inventory in the Assembly Department was 35% of the way
through the assembly process. Direct materials costing $399,000 were placed in
production in Assembly during November, direct labor of $139,000 was assigned,
and manufacturing overhead of $130,280 was allocated to that department.
Work-in-Process Inventory-Assembly
Bal. Oct. 31
Print
Done
Transcribed Image Text:Dee Electronics makes game consoles in three processes: assembly, programming, and packaging. Direct materials are added at the beginning of the assembly process. Conversion costs are incurred evenly throughout the process. The Assembly Department had no Work-in-Process Inventory on October 31. A (Click the icon to view additional information.) Read the requirements. Divided by: Total EUP T00,000 93,D00 $ 3.99 $ 2.88 Cost per equivalent unit Costs accounted for: Completed and transferred out $ 359,100 $ 259,200 $ 618,300 More Info Ending work-in-process 39,900 10,080 49,980 $4 399,000 $ 269,280 $ 668,280 Total costs accounted for In mid-November, Dee Electronics started production on 100,000 game consoles. Of this number, 90,000 game consoles were assembled during November and transferred out to the Programming Department. The November 30 Requirement 2. Prepare a T-account for Work-in-Process inventory-Assembly to show its activity during November, including Work-in-Process Inventory in the Assembly Department was 35% of the way through the assembly process. Direct materials costing $399,000 were placed in production in Assembly during November, direct labor of $139,000 was assigned, and manufacturing overhead of $130,280 was allocated to that department. Work-in-Process Inventory-Assembly Bal. Oct. 31 Print Done
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