Data Structure & Algorithum Java program Design and implement a one-person guessing game that choose n random integers in the range from 1 to m and asks the user to guess them. The same integer might be chosen more than once. For example, the game might choose the following four integers that range from 1 to 10: 4, 6, 1, 6. The following interaction is an example of what could occur between the user and the game. Enter your guesses for the 4 intergers in the range from 1 to 10 that have been selected: 1 2 3 4 2 of your guesses are correct. Guess again 2 4 6 8 2 of your guesses are correct. Guess again. 1 4 6 6 You are correct! Play again? No Good-bye Use a Bag object class to contain the integers chosen by the game. The Integer m and n are specified by prompting to use for the value
Data Structure & Algorithum Java program
Design and implement a one-person guessing game that choose n random integers in the range from 1 to m and asks the user to guess them. The same integer might be chosen more than once. For example, the game might choose the following four integers that range from 1 to 10: 4, 6, 1, 6. The following interaction is an example of what could occur between the user and the game.
Enter your guesses for the 4 intergers in the range from 1 to 10 that have been selected:
1 2 3 4
2 of your guesses are correct. Guess again
2 4 6 8
2 of your guesses are correct. Guess again.
1 4 6 6
You are correct! Play again? No
Good-bye
Use a Bag object class to contain the integers chosen by the game. The Integer m and n are specified by prompting to use for the values.
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