Create four (4) Java classes. Name them RunEmployee, Employee, Full TimeEmployee. PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to execute the program. Write a simple payroll program that will display employee's information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution: a Ask the user to input the name of the employee. b. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time). c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary. If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked for the entire month separated by a space. Then, display his name and wage

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Create four (4) Java classes. Name them RunEmployee, Employee, Full TimeEmployee. PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to execute the program. Write a simple payroll program that will display employee's information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution: a Ask the user to input the name of the employee. b. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time). c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary. If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked for the entire month separated by a space. Then, display his name and wage.

STI
IT1712
Task Performance
A Simple Payroll Program
Objective:
At the end of the activity, the students should be able to:
Create a program that exhibits inheritance and polymorphism.
Software Requirements:
Latest version of NetBeans IDE
Java Development Kit (JDK) 8
Procedure:
1. Create four (4) Java classes. Name them RunEmployee, Employee, FullTimeEmployee,
PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to
execute the program.
2. Write a simple payroll program that will display employee's information. Refer to the UML Class
Diagram for the names of the variable and method. This should be the sequence of the program
upon execution:
a. Ask the user to input the name of the employee.
b. Prompt the user to select between full time and part time by pressing either F (full time) or P
(part time).
If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly
salary.
If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked
for the entire month separated by a space. Then, display his name and wage.
C.
Employee
name: String
+ setName(): void
+ getName(): String
FullTimeEmployee
monthlySalary: double
setMonthlySalary(): void
getMonthlySalary(): double
PartTimeEmployee
ratePerHour: double
hoursWorked: int
-
wage: double
setWage(): void
+ getWage(): double
Note: You can add variables and methods if needed. Just make sure that all the variables and methods in
the diagram are properly used.
04 Task Performance 1
*Property of STI
Page 1 of 2
STI
IT1712
Sample Output:
Enter name:
Veronica V. Velasquez
Press F for Full Time or P for Part Time
P
Enter rate per hour and no. of hours worked separated by space:
Sample: 107.50 13
ןןןן
Transcribed Image Text:STI IT1712 Task Performance A Simple Payroll Program Objective: At the end of the activity, the students should be able to: Create a program that exhibits inheritance and polymorphism. Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create four (4) Java classes. Name them RunEmployee, Employee, FullTimeEmployee, PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to execute the program. 2. Write a simple payroll program that will display employee's information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution: a. Ask the user to input the name of the employee. b. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time). If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary. If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked for the entire month separated by a space. Then, display his name and wage. C. Employee name: String + setName(): void + getName(): String FullTimeEmployee monthlySalary: double setMonthlySalary(): void getMonthlySalary(): double PartTimeEmployee ratePerHour: double hoursWorked: int - wage: double setWage(): void + getWage(): double Note: You can add variables and methods if needed. Just make sure that all the variables and methods in the diagram are properly used. 04 Task Performance 1 *Property of STI Page 1 of 2 STI IT1712 Sample Output: Enter name: Veronica V. Velasquez Press F for Full Time or P for Part Time P Enter rate per hour and no. of hours worked separated by space: Sample: 107.50 13 ןןןן
2. Write a simple payroll program that will display employee's information. Refer to the UML Class
Diagram for the names of the variable and method. This should be the sequence of the program
upon execution:
a. Ask the user to input the name of the employee.
b. Prompt the user to select between full time and part time by pressing either F (full time) or P
(part time).
c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly
salary.
If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked
for the entire month separated by a space. Then, display his name and wage.
Employee
name: String
+ setName(): void
+ getName(): String
FullTimeEmployee
monthlySalary: double
setMonthlySalary(): void
getMonthlySalary(): double
PartTimeEmployee
ratePerHour: double
- hoursWorked: int
wage: double
+ setWage(): void
+ getWage(): double
Note: You can add variables and methods if needed. Just make sure that all the variables and methods in
the diagram are properly used.
*Property of STI
Page 1 of 2
04 Task Performance 1
STI
IT1712
Sample Output:
Enter name:
Veronica V. Velasquez
Press F for Full Time or P for Part Time
of hours worked separated by space:
Enter rate per hour and no.
Sample: 107.50 13
108.95 72
Name: Veronica V. Velasquez
Wage: 7844.40
GRADING RUBRIC (100 points):
Criterion
Description
Max Points
The code produces the expected result.
The code meets the specifications of the problem.
The code is concise without sacrificing correctness and logic.
The code adheres to the rules of the programming language.
Correctness
40
Logic
Efficiency
Syntax
40
10
10
Transcribed Image Text:2. Write a simple payroll program that will display employee's information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution: a. Ask the user to input the name of the employee. b. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time). c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary. If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked for the entire month separated by a space. Then, display his name and wage. Employee name: String + setName(): void + getName(): String FullTimeEmployee monthlySalary: double setMonthlySalary(): void getMonthlySalary(): double PartTimeEmployee ratePerHour: double - hoursWorked: int wage: double + setWage(): void + getWage(): double Note: You can add variables and methods if needed. Just make sure that all the variables and methods in the diagram are properly used. *Property of STI Page 1 of 2 04 Task Performance 1 STI IT1712 Sample Output: Enter name: Veronica V. Velasquez Press F for Full Time or P for Part Time of hours worked separated by space: Enter rate per hour and no. Sample: 107.50 13 108.95 72 Name: Veronica V. Velasquez Wage: 7844.40 GRADING RUBRIC (100 points): Criterion Description Max Points The code produces the expected result. The code meets the specifications of the problem. The code is concise without sacrificing correctness and logic. The code adheres to the rules of the programming language. Correctness 40 Logic Efficiency Syntax 40 10 10
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