Create and implement a programme that challenges the computer to a game of Rock-Paper-Scissors. When two individuals are playing, each person simultaneously chooses one of three possibilities (often indicated by a hand gesture), and a winner is declared. In the game, Paper defeats Rock, Scissors defeats Paper, and Rock defeats Scissors. The computer programme should secretly select one of the three possibilities at random before asking the user which one they prefer. The programme then displays both options and prints a statement stating whether the user, the computer, or a tie occurred. Play on till the user decides to pause it. The number of user wins, losses, and ties will then be printed.

EBK JAVA PROGRAMMING
9th Edition
ISBN:9781337671385
Author:FARRELL
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Chapter5: Making Decisions
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Create and implement a programme that challenges the computer to a game of Rock-Paper-Scissors. When two individuals are playing, each person simultaneously chooses one of three possibilities (often indicated by a hand gesture), and a winner is declared.
In the game, Paper defeats Rock, Scissors defeats Paper, and Rock defeats Scissors. The computer programme should secretly select one of the three possibilities at random before asking the user which one they prefer. The programme then displays both options and prints a statement stating whether the user, the computer, or a tie occurred. Play on till the user decides to pause it. The number of user wins, losses, and ties will then be printed.

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