Create a Vector2D class with properties x and y and a proper constructor method. Plus, minus and multiplication with a scalar operators should be overloaded. Create a Body class with properties of pos, vel, mass and constructor(float Mass, Vector2D Pos, Vector2D Vel), addForce(Vector2D F) and Move(float dt) methods. Your program should create an array or collection of Bodies, at each time step (dt), calculate forces that bodies exert each other and apply accordingly. Finally, in a 2D space, bodies should move freely based on their properties and applied forces. You can use option buttons or another element to represent bodies and move them inside the form.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Create a Vector2D class with properties x and y and a proper constructor method.

Plus, minus and multiplication with a scalar operators should be overloaded.
Create a Body class with properties of pos, vel, mass and constructor(float Mass, Vector2D Pos, Vector2D Vel), addForce(Vector2D F) and Move(float dt) methods.
Your program should create an array or collection of Bodies, at each time step (dt), calculate forces that bodies exert each other and apply accordingly.
Finally, in a 2D space, bodies should move freely based on their properties and applied forces.

You can use option buttons or another element to represent bodies and move them inside the form.

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