Create a python program that would perform the given description below Your task is to write a simple program which pretends to play tic-tac-toe with the user. To make it all easier for you, we've decided to simplify the game. Here are our assumptions: the computer (i.e., your program) should play the game using 'X's; the user (e.g., you) should play the game using 'O's; the first move belongs to the computer - it always puts its first 'X' in the middle of the board; all the squares are numbered row by row starting with 1 (see the example session below for reference) the user inputs their move by entering the number of the square they choose - the number must be valid, i.e., it must be an integer, it must be greater than 0 and less than 10, and it cannot point to a field which is already occupied; the program checks if the game is over - there are four possible verdicts: the game should continue, or the game ends with a tie, your win, or the computer's win; the computer responds with its move and the check is repeated; don't implement any form of artificial intelligence - a random field choice made by the computer is good enough for the game. The example session with the program may look as follows: +-------+-------+-------+ | | | | | 1 | 2 | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | 8 | 9 | | | | | +-------+-------+-------+ Enter your move: 1 +-------+-------+-------+ | | | | | O | 2 | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | 8 | 9 | | | | | +-------+-------+-------+ +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | 8 | 9 | | | | | +-------+-------+-------+ Enter your move: 8 +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | X | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ Enter your move: 4 +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ Enter your move: 7 +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | O | O | 9 | | | | | +-------+-------+-------+ You won! Requirements: Implement the following features: the board should be stored as a three-element list, while each element is another three-element list (the inner lists represent rows) so that all of the squares may be accessed using the following syntax: board[row][column] each of the inner list's elements can contain 'O', 'X', or a digit representing the square's number (such a square is considered free) the board's appearance should be exactly the same as the one presented in the example. Drawing a random integer number can be done by utilizing a Python function called randrange(). The example program below shows how to use it (the program prints ten random numbers from 0 to 8). Note: the from-import instruction provides an access to the randrange function defined within an external Python module called random. from random import randrange for i in range(10): print(randrange(8))

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Create a python program that would perform the given description below Your task is to write a simple program which pretends to play tic-tac-toe with the user. To make it all easier for you, we've decided to simplify the game. Here are our assumptions: the computer (i.e., your program) should play the game using 'X's; the user (e.g., you) should play the game using 'O's; the first move belongs to the computer - it always puts its first 'X' in the middle of the board; all the squares are numbered row by row starting with 1 (see the example session below for reference) the user inputs their move by entering the number of the square they choose - the number must be valid, i.e., it must be an integer, it must be greater than 0 and less than 10, and it cannot point to a field which is already occupied; the program checks if the game is over - there are four possible verdicts: the game should continue, or the game ends with a tie, your win, or the computer's win; the computer responds with its move and the check is repeated; don't implement any form of artificial intelligence - a random field choice made by the computer is good enough for the game. The example session with the program may look as follows: +-------+-------+-------+ | | | | | 1 | 2 | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | 8 | 9 | | | | | +-------+-------+-------+ Enter your move: 1 +-------+-------+-------+ | | | | | O | 2 | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | 8 | 9 | | | | | +-------+-------+-------+ +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | 8 | 9 | | | | | +-------+-------+-------+ Enter your move: 8 +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | 6 | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | 4 | X | X | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ Enter your move: 4 +-------+-------+-------+ | | | | | O | X | 3 | | | | | +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | 7 | O | 9 | | | | | +-------+-------+-------+ Enter your move: 7 +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | O | X | X | | | | | +-------+-------+-------+ | | | | | O | O | 9 | | | | | +-------+-------+-------+ You won! Requirements: Implement the following features: the board should be stored as a three-element list, while each element is another three-element list (the inner lists represent rows) so that all of the squares may be accessed using the following syntax: board[row][column] each of the inner list's elements can contain 'O', 'X', or a digit representing the square's number (such a square is considered free) the board's appearance should be exactly the same as the one presented in the example. Drawing a random integer number can be done by utilizing a Python function called randrange(). The example program below shows how to use it (the program prints ten random numbers from 0 to 8). Note: the from-import instruction provides an access to the randrange function defined within an external Python module called random. from random import randrange for i in range(10): print(randrange(8))
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