Create a logic design for a guessing game. A random number between 1 and 10 is generated. The user enters a number between 1 and 10, trying to guess the correct number. If the user guesses correctly, the program congratulates the user, and then the loop that controls guessing numbers exits; otherwise, the program asks the user if he or she wants to guess again. If the user enters a "Y", he or she can guess again. If the user enters "N", the loop exits.

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
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Create a logic design for a guessing game. A random number between 1 and 10 is generated.
The user enters a number between 1 and 10, trying to guess the correct number.
If the user guesses correctly, the program congratulates the user, and then the loop that
controls guessing numbers exits; otherwise, the program asks the user if he or she wants to
guess again. If the user enters a "Y", he or she can guess again. If the user enters "N", the loop
exits.
Transcribed Image Text:Create a logic design for a guessing game. A random number between 1 and 10 is generated. The user enters a number between 1 and 10, trying to guess the correct number. If the user guesses correctly, the program congratulates the user, and then the loop that controls guessing numbers exits; otherwise, the program asks the user if he or she wants to guess again. If the user enters a "Y", he or she can guess again. If the user enters "N", the loop exits.
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